Kelsey Dion
speaker
131 appearances
2 recordings
1 series
first heard Aug 2024
last heard Sep 2024
Kelsey Dion’s voice in public audio — every appearance, attributed to the second.
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Appearances
Fortunately, we had set everything up so that our print run could be expanded really easily without overwhelming the printer because we were working with a commercial grade printer. It was just a fact of being like, well, we're not going to need 100 copies. We're going to need 15,000 copies.
So they were like, yeah, we can. Yeah, a little bit on the logistics side, there were a few cautious emails sent out asking if things could still be expanded in size more than projected. And everyone I was working with on the logistics side was able to accommodate an increase of that magnitude, which was such a blessing.
Because if not, we would have had to rework our whole logistics chain entirely, and that would have been scary. Yeah.
Right, right. Yeah. So thankfully, you know, going up in volume brings each unit down in cost. So that helped kind of offset the uncertainties, you know, like we're handling.
When you make a little mistake at that volume, it turns into a huge thing down the line. So having those things kind of evening out, ultimately we had enough of a buffer to account for the various mistakes that did happen that could be solved with money. So that was a blessing too.
Right? Did you guys experience this where you're like, there's no way we could have predicted this mistake. It's just going to be a money sink type thing?
Yeah. Yeah. There's just, there, there's always going to be something that you can't predict, I think, or at least, you know, it would have been difficult to foresee. So that's, I think that, I don't know, building that uncertainty into your budget a little bit can be helpful, although who could have predicted the 2020? Yeah, there was a pandemic and lockdown. Yeah, that one no one saw coming.
add two or three months to it just because I'm usually you'll end up doing it on that time just because stuff happens oh my gosh Jess I wish I had that advice earlier I wish I'd had that because that's exactly just about the amount of time we needed to extend certain things was like three to four months past what I had initially guessed so that's that's a very insightful piece of advice right there
I was going to move.
I really like it.
I'm glad that that that particular section, you know, resonated with you, because that's one of the few places where I think that I inserted a bit more of my personal philosophy. The rest of the book tries to be a bit more, you know, general use and a little bit more broad scope. But this was a very specific part of the book. So I'm really glad that you liked it. And
It's a discussion on sort of the unspoken agreement between the players and like why we're playing and that the purpose of that is for positive reasons and that things that are going to bring that vibe down are really against the implicit agreement that you have sitting at the table, which is to have fun playing a game.
I think it's strange, but sometimes people do lose sight of that when they're playing and they forget that this is a cooperative, fun, social thing. And that's the implicit agreement when everybody sits down. And so when you can be aware of it and acknowledge it, it kind of helps you stay on track with that, I think.
That's 100% what it is.
It has to sound more esoteric.
I mean...
Good, thank you.
I hope that's the case with, especially, I think especially in the OSR, there might be the misconception that the game master is out to get you more than in other editions of the game, and perhaps that's because characters are more fragile, and maybe there's this misconception that the game master... That's how people kind of take a pride of being a killer DM or something like that, don't they?
some kind of misconception about that.
You have all the power. Yeah, it's Rock's fault. Come on, everybody knows that one. So yeah, it's strange that there's more nuance to really the best way for a character to die is when it's the player's fault. So that's what you're going for. And I think sometimes people miss that nuance.
Showing 61–80 of 131 · page 4 of 7
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