Kelsey Dion
š¤ PersonAppearances Over Time
Podcast Appearances
Because I don't think at the end of the day, having a fight about how to adjudicate a really specific style of grapple is a lot of fun for most of the people at the table, maybe for like one person at the table, but...
Because I don't think at the end of the day, having a fight about how to adjudicate a really specific style of grapple is a lot of fun for most of the people at the table, maybe for like one person at the table, but...
it's to try to move that kind of thing along and um create some genuine suspense that the players themselves are feeling not just the characters in the game but the players are feeling a little bit of actual pressure on themselves too yeah yeah yeah i think the torch is kind of like the prime example in the game and it's the one you definitely call out in the game but what other sort of like time constraint based sort of things are there that that we might encounter
it's to try to move that kind of thing along and um create some genuine suspense that the players themselves are feeling not just the characters in the game but the players are feeling a little bit of actual pressure on themselves too yeah yeah yeah i think the torch is kind of like the prime example in the game and it's the one you definitely call out in the game but what other sort of like time constraint based sort of things are there that that we might encounter
Yeah, the whole game actually plays in rounds. It plays in, you could say, a loose initiative order. It doesn't have to be super strict, but it's interesting. You'll notice that all spell durations are listed in rounds, not minutes or an hour, really. Sometimes an hour, very, very rarely. And that means an hour of real time.
Yeah, the whole game actually plays in rounds. It plays in, you could say, a loose initiative order. It doesn't have to be super strict, but it's interesting. You'll notice that all spell durations are listed in rounds, not minutes or an hour, really. Sometimes an hour, very, very rarely. And that means an hour of real time.
So when you're playing in rounds, it helps, I think, to give everybody an action that they can do that's sort of equal in potency. It helps you track things like durations so much more easily. And yeah, the whole game is actually, it's funny because people ask, how long is a round? And I'm like, how long does it take you to play a round around the table? That's how long a round is.
So when you're playing in rounds, it helps, I think, to give everybody an action that they can do that's sort of equal in potency. It helps you track things like durations so much more easily. And yeah, the whole game is actually, it's funny because people ask, how long is a round? And I'm like, how long does it take you to play a round around the table? That's how long a round is.
So there's no concrete amount of in-game time pinned to it, which is both kind of strange to get used to, but then I think once people lean into it, they're like, oh, this makes sense. A round is literally how long it takes us to go around the table.
So there's no concrete amount of in-game time pinned to it, which is both kind of strange to get used to, but then I think once people lean into it, they're like, oh, this makes sense. A round is literally how long it takes us to go around the table.
Yeah, and if you fight real slow, I mean, roll your dice as fast as you can if you want to fight fast.
Yeah, and if you fight real slow, I mean, roll your dice as fast as you can if you want to fight fast.
Oh, I hope you try it. I think it's the mechanic that people are most skeptical of, just from what I've seen. They're like, well, I don't think I'm going to like that. And then it also is the mechanic that people have the biggest change of heart on when they actually try it in their game, which makes me happy. So I'm glad people actually give it a shot.
Oh, I hope you try it. I think it's the mechanic that people are most skeptical of, just from what I've seen. They're like, well, I don't think I'm going to like that. And then it also is the mechanic that people have the biggest change of heart on when they actually try it in their game, which makes me happy. So I'm glad people actually give it a shot.
Yes.
Yes.
You have to pass the torch when it's your turn. Just, like, don't drop it on the table and melt your miniatures. Yeah, link about ten candles in.
You have to pass the torch when it's your turn. Just, like, don't drop it on the table and melt your miniatures. Yeah, link about ten candles in.
It'd be very... I think it's really very fun, and it's actually a lot easier to track than marking off a torch each round, like we would do in some classic D&D versions, because I always forget to do that and... You're already tracking enough round by round things to begin with, like random encounters every few rounds, spell durations lasting certain sets of rounds.
It'd be very... I think it's really very fun, and it's actually a lot easier to track than marking off a torch each round, like we would do in some classic D&D versions, because I always forget to do that and... You're already tracking enough round by round things to begin with, like random encounters every few rounds, spell durations lasting certain sets of rounds.