Kieran Kunhya
π€ SpeakerAppearances Over Time
Podcast Appearances
But then when you combine like an event that is, for example, a sport event, that is probably going through satellite or somewhere else and goes to a central place for encoding.
And then you need to encode this older resolution in real time.
You don't have time for QA.
You need to push that to CDNs.
You need to probably DRM or protection.
You need to have that over a ton of different devices.
Then, yes, it is complex.
And also like you're in the web browser or in very much different devices that you use for television, where you had like a defined set of box or cable box that you know where you control end to end.
So it's a challenge, but it's less, I think the networking part, while you agree to have 10, 20 seconds of latency, I don't think this is very difficult.
Sure.
If you start from where we used to be, right?
You used to use FFmpeg to encode files, right?
And then we used FFmpeg and VLC to encode in streaming services, right?
And then you need to go lower and lower.
And the question was, where up to where can we go?
And this question is very important because there are many use cases where you need to be fast.
And it's when you have
feedback interaction, right?
We are not just listening to something.
You're actually controlling it, right?