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Kirk Hamilton

πŸ‘€ Speaker
3158 total appearances
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Voice samples: 1
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Appearances Over Time

Podcast Appearances

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Triple Play: Pragmata

And you'll try to explain to them that like these are for cars and they'll be like cars.

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Like, what are you talking about?

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Like, is this what?

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What is this?

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They refuse to believe no matter how much you explain to them what a car is and that it exists, they just refuse to believe that it exists.

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And that's just kind of like a small, a small portion of the number of gags that are in this kind of bizarre world that you inhabit.

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very eccentric very strange i mean uh another good example is that like at the end of a war when you're just kind of exhausted and drained and you're like about to go back to your castle um the prompt that just shows up just says okay and you just have to click on okay to keep going or like when you destroy another castle it just shows like a sports image like it just shows like a guy hitting a baseball there's a lot of yeah there's a lot of the imagery is used in in quite a like sometimes

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you'll like you'll you'll discover something you're not supposed to and just like a bunch of little hand drawn images of like a guy putting his finger over his lips to shush you will just appear it's just a very bizarre game and it's really brilliant um it's also at times infuriating and tedious um because the roguelike aspect of it all can get very repetitive and there's a lot of like really if you really want to unfold uncover all the game has to offer there's a lot to do and

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And a lot of the things that you have to do grow increasingly complicated and, like I said before, kind of tedious and overwhelming at different parts.

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But the thing that has just kept me hooked on it, there have been multiple times I'm playing on my Steam Deck every night in bed and there have been multiple times and I've just kind of out of frustration turned it off.

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And then I like start playing something else and I'll just feel magnetized.

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Like I'll just feel the pull to come back to titanium court and keep playing.

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And that's because the writing is so good.

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And the way that the story is told is so good.

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And the way it kind of compels you to want to know more about the nature of this titanium court and how you fit into it and all the different mysteries surrounding it.

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And the existence of, for example, a second queen.

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Who could that be?

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And just like lots of other just kind of interesting questions and mysteries that you're trying to unravel as you play, that has made me willing to get through some of the tedium.

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And actually, it reminds me kind of of Void Stranger, a game that was my one more thing a few weeks ago, which is a game where, again, like the story and the puzzles compelled me even to play through some tedious parts.

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This is nowhere near as tedious as Void Stranger was.