Kirk Hamilton
๐ค SpeakerAppearances Over Time
Podcast Appearances
And then RE4 Remake is the same way.
The feeling of fluidity where there's always a little bit more time than you think.
The enemies are kind of slowly coming toward you, but you're kind of aware of where they all are.
There's an ability to reload.
And then because I've...
kind of learn how to play them you know I'm a total leg shooter now you want to shoot the enemy in the leg and then do the roundhouse kick or the suplex and then you can learn how to crowd control and clear them out it's so much fun and so kind of I don't know almost like a vampire survivors feeling where it's this fluid management of a crowd and it just they're constantly redesigning the scenario you know
Oh, you're being shot at by mortars.
So like you can't stay in one place for too long.
Or when you hear the mortars incoming, you need to get into cover.
Oh, there's a guy with a chainsaw, you know, but you've got to kill the chainsaw guy.
But once you kill him, the chainsaw is spinning around.
But if you can get to it in time, then you can use it.
There are all these different scenarios that they come up with.
I just love it all so much.
The animations are, especially when the guy picks it up and then he goes flying along the ground with it in an unpredictable way.
Playing through RE4 Remake, there's this monster that you fight.
I don't know if either of you got there, but I'm sure it's in the original.
It's this kind of...
It's like a test bioweapon that is impossible to kill or very, very hard to kill.