Lex Fridman
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This is all the kind of stuff you have to think about when millions of people are using.
You mentioned something somewhere where like all the different features of VLC, when you have that many people using it, somebody will use every single feature and they will tell you about it.
I would love to sort of zoom in and talk a little bit more about the distinction between kind of downloading a file and watching it offline versus streaming.
So the complexity, the challenges of streaming.
Is there something we could say about what it takes to stream files?
Because we've been talking about codecs, and I think a lot of that implies encoding and decoding files
without having to communicate over the network.
Sure, sure.
So can you elaborate what's required to do over the network stuff?
So probably YouTube has to figure out how the human psychology side of that, like how pissed off do you get when it's like very low bitrate and
and how long should it wait before it increases the bitrate even though the connection is better.
Because maybe the changes in the bitrate is what affects you psychologically.
If you hear a glitch, you realize it directly.
Yeah, I get to fully realize that, I suppose.
One of the things I'm afraid of when I listen to audio more and more, that I get to notice every single tiny detail, and that you can over-obsess when people in general are able to kind of blur their consumption.
They can look past certain imperfections.
Speaking of networking and latency, so your new effort, as we mentioned, is Kyber, which is aimed at ultra-low latency.
As you say, every millisecond counts, and you're applying that to remote control machines like robots, drones, computers.
Can you tell me about it?
So this comes up quite a lot in a lot of different contexts in robotics.