Logan Kilpatrick
👤 PersonAppearances Over Time
Podcast Appearances
And I'm like,
we're really not actually doing anything that complicated right now.
I think we've got like a really ambitious roadmap and a future version of what we want.
So it is interesting that people are getting value today, despite how early we are in that process.
And I think it just, it gives me more conviction that like, as we actually land this next
few months of roadmap, people are going to be blown away with what we're able to do and build.
And hopefully we'll be sitting here again in a few months and you'll be saying the same thing, but you'll be 10 times as excited as you are right now.
Yeah, that's a great question.
I think we're definitely early in that domain.
And so for folks who didn't hear that episode, I think this is the one you're talking about with Demis.
We were talking about this specifically through the lens of Genie, which is our new world model.
And if folks haven't seen this, just go search online for Genie 3 and you'll see some of the videos and it will blow your mind.
But essentially, fully functional world models that have like
Um, temporal consistency where you can make edits to the world.
And as you move around and go back to the places you were before, as you'd expect, um, and this is perhaps pretty intuitive for people who are thinking about the video game analogy, but like, as you move around a video game, it's deterministic, the files are saved on your computer, et cetera.
Um, so as you go back somewhere that you've been before, you assume everything looks the same world models do not function like that normally.
Um, because it was actually on the fly generating, um, the actual ecosystem.
It's not, there's no like file somewhere that is being referenced from an asset perspective, which is what video game designers would normally do.
Um, so there's this whole, this whole new paradigm of like what you could potentially build and how you would potentially build.
We're definitely, um,