Maddy Myers
๐ค SpeakerAppearances Over Time
Podcast Appearances
And I was like, I don't know who designed this room that just has all these sliding boxes.
This is like exactly the kind of like Metroid-esque, like Dark Souls-esque, like environmental puzzle that will just randomly be in a level.
And like somebody at Capcom was like, I got to do this sliding boxes thing.
I thought that was so fun and surprising and just like it never happens quite that way again.
And I just think that's really neat that combined with the whole you can kind of see a power up in a level or see power ups around a level and be like, I don't know how exactly I'm going to get there, but I know eventually I will.
That sense of reward and tension between the environmental hazards is really fun.
Yeah, they were like, the whole game is going to be sliding boxes.
And they were like, that's only fun for about one minute.
Enemies are really slow, for example.
Stays good all the way through to the end of the game, I gotta say.