Mark Zuckerberg
π€ SpeakerAppearances Over Time
Podcast Appearances
So just in terms of what you kind of expect in terms of sales numbers, I just think that this is...
I mean, Quest is going to be the primary thing that people in the market will continue using for the foreseeable future.
And then obviously over the long term, it's up to the companies to see how well we executed the different things that we're doing.
But we kind of come at it from different places.
We're very focused on social interaction, communication, being more active, right?
So there's fitness, there's gaming, there are those things.
Whereas I think a lot of the use cases that you saw in Apple's launch material were more around people sitting, people looking at screens, which are great.
I think that you will replace your laptop over time with a headset.
But I think in terms of kind of how the different use cases that the companies are going after, they're a bit different for where we are right now.
Well, I mean, look, there are certain design trade-offs in this where...
You know, they made this point about not wanting to have controllers, which on the one hand, there's a certain elegance about just being able to navigate the system with eye gaze and hand tracking.
And by the way, you'll be able to just navigate Quest with your hands too, if that's what you want.
Yeah.
The hand tracking in, in quest three and the, and the controller tracking is, is a big step up from, from the last generation.
Um,
I mean, one of the demos that we have is basically an MR experience teaching you how to play piano, where it basically highlights the notes that you need to play and it's like, it's hands, it's no controllers.
But I think if you care about gaming, having a controller allows you to have a more tactile feel and allows you to capture
fine motor movement much more precisely than um than what you can do with hands without something that you're touching so again i think it's there there are certain questions which are just around what use cases are you optimizing for um
I think if you wanna play games, then I think you wanna design the system in a different way and we're more focused on kind of social experiences, entertainment experiences.
Whereas if what you want is to make sure that the text that you read on a screen is as crisp as possible,