Markiplier
π€ SpeakerAppearances Over Time
Podcast Appearances
And a lot of my fans are going to hear that and be like, oh, he's a masochist and he really wants to put himself through it.
But if this was going to be kind of
uh like earning my place like you know a trial by fire of me entering this art form i wanted to see myself rise to that challenge i wanted to be able to put forward the performance necessary to earn this spot as an actor and i wanted to do it so that if i go into any other projects i'm working with actors which i've obviously worked with actors before
I want to know that process intimately and the suffering that can go into it and the struggles that can go into it so that I can better communicate as a director to actors in the future how to get through these scenes and approach them and the perspectives needed to get there.
I think that there is a great value in knowing enough about the other departments and how they work together.
as a director that you can communicate in their language like i i know a lot of vfx now i'm not as skilled as the vfx team that worked on this but i i have learned a lot through it so that i can know when i'm asking them something impossible right and as a director with an actor how can i know when i'm asking something impossible or that i shouldn't expect if i've never been through that myself or i don't know the limits of my own ability so i can't expect
more or I can't see more.
I feel like as a director, you're a leader and a leader has to be able to see where someone's potential can take them.
And not that I'm good at that, but that's my philosophy of it.
And I can only get there by experiencing it myself.
So that's part of the reason I wanted to do that, if this was going to be a vehicle for me doing things in the future.
A literal vehicle.
Maybe.
Maybe it's kind of something that's like subconsciously, there was more, you know, Five Nights at Freddy's had a lot of success and the Minecraft movie and Super Mario Brothers and all those things.
So those are also just such huge IPs that naturally they have this large fan base.
I think that for better or for worse, a lot of video games have turned more cinematic and more movie-like than maybe they were in the past.
So I feel like the gap was already closing.
The bridge between the art forms was shrinking.
The story's being told.
Like with God of War, it's an incredible story.