Marta
👤 SpeakerAppearances Over Time
Podcast Appearances
One was also pretty blatant. There were sometimes these little doors that you open to find information behind it. I opened one and there were just a lot of them. Living bees. That was like a door behind a glass. That was outside, I didn't understand. You open the door to the outside and there's an insect hotel. That was really nice.
One was also pretty blatant. There were sometimes these little doors that you open to find information behind it. I opened one and there were just a lot of them. Living bees. That was like a door behind a glass. That was outside, I didn't understand. You open the door to the outside and there's an insect hotel. That was really nice.
Yes, there were also quite a few worms there on the subject of sustainable food, which we already had, and possible burgers and such.
Yes, there were also quite a few worms there on the subject of sustainable food, which we already had, and possible burgers and such.
But the two things that I actually tell were like this. I found it quite futuristic in terms of content and partly also technical. The first was a large physical 3D model, a relief that you often have from the area, from the city where we were and the landscape around it. And sometimes it's like a projector on it and lights up certain information.
But the two things that I actually tell were like this. I found it quite futuristic in terms of content and partly also technical. The first was a large physical 3D model, a relief that you often have from the area, from the city where we were and the landscape around it. And sometimes it's like a projector on it and lights up certain information.
Yes, exactly. That's what it was like. And you could get into different things there. But there was also a big button that said Storm Flood. And when you pressed it, a little spectacle started, because it was then shown to you, this place is by the sea, and it was shown to you what consequences it would have if a storm were to come at the moment. and the city would flood.
Yes, exactly. That's what it was like. And you could get into different things there. But there was also a big button that said Storm Flood. And when you pressed it, a little spectacle started, because it was then shown to you, this place is by the sea, and it was shown to you what consequences it would have if a storm were to come at the moment. and the city would flood.
And we had already seen something by chance before. So we already knew a few things that were depicted on this relief. Because this city has already implemented some measures. For example, Swamp City, which you hear again and again, that it would be a good thing if you don't seal everything up, but have a few branches and so on, like a sponge. And they targeted a few things.
And we had already seen something by chance before. So we already knew a few things that were depicted on this relief. Because this city has already implemented some measures. For example, Swamp City, which you hear again and again, that it would be a good thing if you don't seal everything up, but have a few branches and so on, like a sponge. And they targeted a few things.
They were in a small park where there was a pretty deep meadow, even with pumps that you can look at there. And here on this 3D map you could look at it in two variants. This storm-flood scenario once with these measures And once without. And without you then saw, okay, the water is getting higher and higher, actually everything goes down.
They were in a small park where there was a pretty deep meadow, even with pumps that you can look at there. And here on this 3D map you could look at it in two variants. This storm-flood scenario once with these measures And once without. And without you then saw, okay, the water is getting higher and higher, actually everything goes down.
And with the sponge city measures you saw, okay, that will flow hopefully. to say if the calculation is correct, then in these areas and can be pumped there and so that the consequences are far less devastating. And I thought that was a pretty cool, very concrete demonstration of this concept, because so far it has been quite abstract in my head with these swamps. But here I found that
And with the sponge city measures you saw, okay, that will flow hopefully. to say if the calculation is correct, then in these areas and can be pumped there and so that the consequences are far less devastating. And I thought that was a pretty cool, very concrete demonstration of this concept, because so far it has been quite abstract in my head with these swamps. But here I found that
Yes, very obvious, because you are in this city right now. And if we hadn't already done it, we could have gone there afterwards and looked at these areas and pumps and stuff in the city. Ah, yes. To see how that works exactly. So...
Yes, very obvious, because you are in this city right now. And if we hadn't already done it, we could have gone there afterwards and looked at these areas and pumps and stuff in the city. Ah, yes. To see how that works exactly. So...
Yes, I guess in a while they have now set it up because it's not so spooky anymore, because you can see, okay, we have these measures now, cool, okay, now we can look at how well we are protected, whereas if you would build this up here and just show how everything would go down. Very creepy. But it would also be useful, of course.
Yes, I guess in a while they have now set it up because it's not so spooky anymore, because you can see, okay, we have these measures now, cool, okay, now we can look at how well we are protected, whereas if you would build this up here and just show how everything would go down. Very creepy. But it would also be useful, of course.
The second thing we played was a big screen where you could sit and play an Xbox gamepad. to play with it. And that was also a 3D model of the city, through which you could move through from the ego perspective. And that reminded me a lot of Wave Function Collapse, which we played together here. Visually, it all looked like white plaster blocks.
The second thing we played was a big screen where you could sit and play an Xbox gamepad. to play with it. And that was also a 3D model of the city, through which you could move through from the ego perspective. And that reminded me a lot of Wave Function Collapse, which we played together here. Visually, it all looked like white plaster blocks.