MatPat
๐ค SpeakerAppearances Over Time
Podcast Appearances
I promise you it will be worth it.
In Fallout 4, you play as the sole survivor whose story actually starts before the bombs drop in 2077.
You and your family escape to Vault 111 as the Great War starts.
but you get cryogenically frozen.
While in the vault, they watch someone kill their partner and take their son.
Eventually, they're completely unfrozen in 2287 and set off on a journey across the Boston Commonwealth to bring their son home.
Along the way, you meet a bunch of factions like the Institute, who are super geniuses that build very lifelike robotic synths,
The Railroad, who believe those synths are sentient and want to help them escape.
The Minutemen, who are kind of like a militia of settlers.
Another settlement has sent word that they need our help.
And the techno-religious Brotherhood of Steel, who you may recognize from the show.
Dang, they're in, like, all of the games, and this is the first time they're important to an ending?
Well, Sarah from Fallout 3 is from the Brotherhood, but then they're kind of the only faction you can side with, so it doesn't really matter in the grand scheme of things.
But in Fallout 4, you do have more choices, and this is where the main questline comes to a climax.
If you side with the Institute or the Railroad, you launch an attack on the Brotherhood of Steel and destroy their airship.
But this almost certainly isn't the canon ending.
In season two of the show, we meet Xander Harkness, who is actually from the Commonwealth chapter of the Brotherhood of Steel.
And Elder Maxson, the leader of the Brotherhood in Fallout 4, is confirmed to be alive and well in episode four.