Matt James
๐ค SpeakerAppearances Over Time
Podcast Appearances
being in that spot that probably set it off on the wrong foot but i i just man it's it's really hard to see all of these layoffs continue to happen and game companies continue to force things down this very difficult road that leads to employees being laid off like time after time and i
I wonder how many people working at these companies that are doing the big live service game are just clenching the entire time throughout the production knowing that this is not likely to succeed.
We can do great work here.
I can do the best I can at my job.
And we can all be impressed with each other's work.
And at the end...
It just might not be what people want.
And I think that's kind of happened in both of these cases with 2XKO and with High Guard.
These are not bad games by any measure.
Neither of these games is outright bad.
It's simply not what people really want.
And the big budget is not helping.
Yeah, the lesson to learn here is community feedback.
When you're making a live service game, it lives and dies based on what the community who plays it think about it.
And the path to success for one of these is to release it as not a finished product, release it in early access or...
beta testing, and present yourself as a company who wants to listen to the community about changes that can be made in the game.
The most unappealing thing for this market is to have a game come out and for the company to be like,
Listen, we know what you want.
We got it.
Here it is.