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Matthias Endler

๐Ÿ‘ค Speaker
688 total appearances

Appearances Over Time

Podcast Appearances

Rust in Production
Zed with Conrad Irwin

Are there any issues that you defer to runtime or is all of that done at compile time?

Rust in Production
Zed with Conrad Irwin

Are there any issues that you defer to runtime or is all of that done at compile time?

Rust in Production
Zed with Conrad Irwin

It'd be really hard to check. What are the additional type safety guarantees that you mentioned in your own implementation of this Arc alternative?

Rust in Production
Zed with Conrad Irwin

It'd be really hard to check. What are the additional type safety guarantees that you mentioned in your own implementation of this Arc alternative?

Rust in Production
Zed with Conrad Irwin

It'd be really hard to check. What are the additional type safety guarantees that you mentioned in your own implementation of this Arc alternative?

Rust in Production
Zed with Conrad Irwin

Right. Is that something that I would be able to use as an external person, maybe as part of my application? I know that you open source the entire code, but is that something that I could use in any other context?

Rust in Production
Zed with Conrad Irwin

Right. Is that something that I would be able to use as an external person, maybe as part of my application? I know that you open source the entire code, but is that something that I could use in any other context?

Rust in Production
Zed with Conrad Irwin

Right. Is that something that I would be able to use as an external person, maybe as part of my application? I know that you open source the entire code, but is that something that I could use in any other context?

Rust in Production
Zed with Conrad Irwin

Right. So these are abstractions that you built specifically for GPU UI and things that are paper cuts in your working environment and you just had the power to do it. So you went ahead and did it. Exactly. And so, yeah, it gives us a whole bunch of nice, nice guarantees.

Rust in Production
Zed with Conrad Irwin

Right. So these are abstractions that you built specifically for GPU UI and things that are paper cuts in your working environment and you just had the power to do it. So you went ahead and did it. Exactly. And so, yeah, it gives us a whole bunch of nice, nice guarantees.

Rust in Production
Zed with Conrad Irwin

Right. So these are abstractions that you built specifically for GPU UI and things that are paper cuts in your working environment and you just had the power to do it. So you went ahead and did it. Exactly. And so, yeah, it gives us a whole bunch of nice, nice guarantees.

Rust in Production
Zed with Conrad Irwin

Is that a very common pattern, I'd say, where maybe the ecosystem is just not there yet, or you have very specific requirements, so you have to build it yourself? Or does the ecosystem help you a lot?

Rust in Production
Zed with Conrad Irwin

Is that a very common pattern, I'd say, where maybe the ecosystem is just not there yet, or you have very specific requirements, so you have to build it yourself? Or does the ecosystem help you a lot?

Rust in Production
Zed with Conrad Irwin

Is that a very common pattern, I'd say, where maybe the ecosystem is just not there yet, or you have very specific requirements, so you have to build it yourself? Or does the ecosystem help you a lot?

Rust in Production
Zed with Conrad Irwin

When I looked through the code, I actually saw that you use both Tokyo and Small. I would assume that your own async runtime is based on top of Small, or is that even a separate runtime? You have three in total.

Rust in Production
Zed with Conrad Irwin

When I looked through the code, I actually saw that you use both Tokyo and Small. I would assume that your own async runtime is based on top of Small, or is that even a separate runtime? You have three in total.

Rust in Production
Zed with Conrad Irwin

When I looked through the code, I actually saw that you use both Tokyo and Small. I would assume that your own async runtime is based on top of Small, or is that even a separate runtime? You have three in total.

Rust in Production
Zed with Conrad Irwin

Yeah, and I also would assume that if you took your async runtime and published it as a separate project, that would essentially mean that you would have to maintain it for external people. And it could also be a bit of an issue in regard to how you want to use that runtime inside Z. So I'm assuming that you don't want to do that.

Rust in Production
Zed with Conrad Irwin

Yeah, and I also would assume that if you took your async runtime and published it as a separate project, that would essentially mean that you would have to maintain it for external people. And it could also be a bit of an issue in regard to how you want to use that runtime inside Z. So I'm assuming that you don't want to do that.

Rust in Production
Zed with Conrad Irwin

Yeah, and I also would assume that if you took your async runtime and published it as a separate project, that would essentially mean that you would have to maintain it for external people. And it could also be a bit of an issue in regard to how you want to use that runtime inside Z. So I'm assuming that you don't want to do that.