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Matthias Endler

๐Ÿ‘ค Speaker
688 total appearances

Appearances Over Time

Podcast Appearances

Rust in Production
Zed with Conrad Irwin

And that's for ergonomics reasons or for other reasons?

Rust in Production
Zed with Conrad Irwin

And that's for ergonomics reasons or for other reasons?

Rust in Production
Zed with Conrad Irwin

When you ported Z to Linux, were there any surprises that you hit other than the mentioned issues with dropping frames?

Rust in Production
Zed with Conrad Irwin

When you ported Z to Linux, were there any surprises that you hit other than the mentioned issues with dropping frames?

Rust in Production
Zed with Conrad Irwin

When you ported Z to Linux, were there any surprises that you hit other than the mentioned issues with dropping frames?

Rust in Production
Zed with Conrad Irwin

I learned that it also compiles on Windows. Do you want to comment on that?

Rust in Production
Zed with Conrad Irwin

I learned that it also compiles on Windows. Do you want to comment on that?

Rust in Production
Zed with Conrad Irwin

I learned that it also compiles on Windows. Do you want to comment on that?

Rust in Production
Zed with Conrad Irwin

When you explained that, I wondered, how would I test that? I would have a really sophisticated test environment for different environments. Do you test it in VMs? Do you test it just with unit tests or manual testing? How does that part work? Testing in general or cross-platform testing? Interested in both, yeah, but specifically cross-platform. Okay.

Rust in Production
Zed with Conrad Irwin

When you explained that, I wondered, how would I test that? I would have a really sophisticated test environment for different environments. Do you test it in VMs? Do you test it just with unit tests or manual testing? How does that part work? Testing in general or cross-platform testing? Interested in both, yeah, but specifically cross-platform. Okay.

Rust in Production
Zed with Conrad Irwin

When you explained that, I wondered, how would I test that? I would have a really sophisticated test environment for different environments. Do you test it in VMs? Do you test it just with unit tests or manual testing? How does that part work? Testing in general or cross-platform testing? Interested in both, yeah, but specifically cross-platform. Okay.

Rust in Production
Zed with Conrad Irwin

Do you focus on unit tests or integration tests for the rest of the code base?

Rust in Production
Zed with Conrad Irwin

Do you focus on unit tests or integration tests for the rest of the code base?

Rust in Production
Zed with Conrad Irwin

Do you focus on unit tests or integration tests for the rest of the code base?

Rust in Production
Zed with Conrad Irwin

How do you communicate with the server? JSON? Protobuf. Why exactly do you use Protobuf and not anything else?

Rust in Production
Zed with Conrad Irwin

How do you communicate with the server? JSON? Protobuf. Why exactly do you use Protobuf and not anything else?

Rust in Production
Zed with Conrad Irwin

How do you communicate with the server? JSON? Protobuf. Why exactly do you use Protobuf and not anything else?

Rust in Production
Zed with Conrad Irwin

There are a few things that come to mind. One is Postcard by James Muntz, who, it has a slightly different focus. It's serialization format, yeah, but it's not based on Rust structure as far as I remember. Then there's Seabore, which is another serialization format. I honestly don't know what that wire format looks like, but I think there's also one that is based on Rust structs themselves.

Rust in Production
Zed with Conrad Irwin

There are a few things that come to mind. One is Postcard by James Muntz, who, it has a slightly different focus. It's serialization format, yeah, but it's not based on Rust structure as far as I remember. Then there's Seabore, which is another serialization format. I honestly don't know what that wire format looks like, but I think there's also one that is based on Rust structs themselves.

Rust in Production
Zed with Conrad Irwin

There are a few things that come to mind. One is Postcard by James Muntz, who, it has a slightly different focus. It's serialization format, yeah, but it's not based on Rust structure as far as I remember. Then there's Seabore, which is another serialization format. I honestly don't know what that wire format looks like, but I think there's also one that is based on Rust structs themselves.