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Matthias Endler

๐Ÿ‘ค Speaker
688 total appearances

Appearances Over Time

Podcast Appearances

Rust in Production
Zed with Conrad Irwin

Yeah, most text editors would even crash at this point or they would not even get to that point.

Rust in Production
Zed with Conrad Irwin

Exactly. And it's also elegant because if you use two big vectors, you probably have some jank on the interface between the two or like in between the two when you jump from one block to the other. But if you use a smarter data structure, you kind of circumvent that issue altogether.

Rust in Production
Zed with Conrad Irwin

Exactly. And it's also elegant because if you use two big vectors, you probably have some jank on the interface between the two or like in between the two when you jump from one block to the other. But if you use a smarter data structure, you kind of circumvent that issue altogether.

Rust in Production
Zed with Conrad Irwin

Exactly. And it's also elegant because if you use two big vectors, you probably have some jank on the interface between the two or like in between the two when you jump from one block to the other. But if you use a smarter data structure, you kind of circumvent that issue altogether.

Rust in Production
Zed with Conrad Irwin

It sounds like a very hard problem that you have to figure out once, but then you never have to touch. Are there other things like this in the editor?

Rust in Production
Zed with Conrad Irwin

It sounds like a very hard problem that you have to figure out once, but then you never have to touch. Are there other things like this in the editor?

Rust in Production
Zed with Conrad Irwin

It sounds like a very hard problem that you have to figure out once, but then you never have to touch. Are there other things like this in the editor?

Rust in Production
Zed with Conrad Irwin

yeah beyond that it's it's hard to say i think the yeah i think the crdt it's one of the few parts of the code base where i basically never find myself there because everything just works which is nice let me tell you about my first interaction we've said i had a problem with vim support and i went into the issue tracker and i found an issue that exactly described my problem and

Rust in Production
Zed with Conrad Irwin

yeah beyond that it's it's hard to say i think the yeah i think the crdt it's one of the few parts of the code base where i basically never find myself there because everything just works which is nice let me tell you about my first interaction we've said i had a problem with vim support and i went into the issue tracker and i found an issue that exactly described my problem and

Rust in Production
Zed with Conrad Irwin

yeah beyond that it's it's hard to say i think the yeah i think the crdt it's one of the few parts of the code base where i basically never find myself there because everything just works which is nice let me tell you about my first interaction we've said i had a problem with vim support and i went into the issue tracker and i found an issue that exactly described my problem and

Rust in Production
Zed with Conrad Irwin

And so I read the last couple of comments. And what I found interesting was that you, Conrad, reached out to the people in this issue and said, I'm open to hack on this together. That was the first time I ever saw this level of interactivity with any project, because it's not only...

Rust in Production
Zed with Conrad Irwin

And so I read the last couple of comments. And what I found interesting was that you, Conrad, reached out to the people in this issue and said, I'm open to hack on this together. That was the first time I ever saw this level of interactivity with any project, because it's not only...

Rust in Production
Zed with Conrad Irwin

And so I read the last couple of comments. And what I found interesting was that you, Conrad, reached out to the people in this issue and said, I'm open to hack on this together. That was the first time I ever saw this level of interactivity with any project, because it's not only...

Rust in Production
Zed with Conrad Irwin

Through issues, you would invite people to block time in your calendar to use the tool you're going to improve together and work interactively. Is that something that you do a lot? How does that influence your workflow?

Rust in Production
Zed with Conrad Irwin

Through issues, you would invite people to block time in your calendar to use the tool you're going to improve together and work interactively. Is that something that you do a lot? How does that influence your workflow?

Rust in Production
Zed with Conrad Irwin

Through issues, you would invite people to block time in your calendar to use the tool you're going to improve together and work interactively. Is that something that you do a lot? How does that influence your workflow?

Rust in Production
Zed with Conrad Irwin

If someone out there wants to contribute to Zed now, how do they get started? Very simply, look in the issue tracker.

Rust in Production
Zed with Conrad Irwin

If someone out there wants to contribute to Zed now, how do they get started? Very simply, look in the issue tracker.

Rust in Production
Zed with Conrad Irwin

If someone out there wants to contribute to Zed now, how do they get started? Very simply, look in the issue tracker.

Rust in Production
Zed with Conrad Irwin

We're coming to the end and it's become a bit of a tradition around here to ask this one final question. What will be your statement to the Rust community?