Mike Ritland
๐ค SpeakerAppearances Over Time
Podcast Appearances
You would download them from the author. At this time, we were actually installing it from CD drives. And you just expected to not mess with that, but... Nobody's stopping you. You can go and mess with the player models, for instance. And you can, like, add a really large cross that goes, like, 10 feet above, below, and all sides of this person, right?
So now you can see them running around a corner because, you know, this post is sticking out them, and you see them coming from the corner. They don't know that, but, you know, it was a good approach. Or a lot of dark spaces, right? You can't really see people in the dark. You're like, cool, I'm going to add a fluorescent color to their skin. And there they are. They're glowing in the dark, right?
So now you can see them running around a corner because, you know, this post is sticking out them, and you see them coming from the corner. They don't know that, but, you know, it was a good approach. Or a lot of dark spaces, right? You can't really see people in the dark. You're like, cool, I'm going to add a fluorescent color to their skin. And there they are. They're glowing in the dark, right?
So now you can see them running around a corner because, you know, this post is sticking out them, and you see them coming from the corner. They don't know that, but, you know, it was a good approach. Or a lot of dark spaces, right? You can't really see people in the dark. You're like, cool, I'm going to add a fluorescent color to their skin. And there they are. They're glowing in the dark, right?
See-through walls, right? Like, you've got these textures that would go on the walls. And, you know, they're opaque. But they don't have to be. You just set them to transparent. And suddenly you're seeing through the walls. And, you know, that type of stuff was... I had more fun figuring out how to do it than actually doing it.
See-through walls, right? Like, you've got these textures that would go on the walls. And, you know, they're opaque. But they don't have to be. You just set them to transparent. And suddenly you're seeing through the walls. And, you know, that type of stuff was... I had more fun figuring out how to do it than actually doing it.
See-through walls, right? Like, you've got these textures that would go on the walls. And, you know, they're opaque. But they don't have to be. You just set them to transparent. And suddenly you're seeing through the walls. And, you know, that type of stuff was... I had more fun figuring out how to do it than actually doing it.
But that kind of just opened the door of like, there's rules and there's expectations, but there's also not many people checking. Like, best way to kind of... God, I don't want to get into philosophy here, but there's this kind of beautiful, I think it's Jacques Ranciere, who defines like police politics, right? As like you got a road, right? And it's painted.
But that kind of just opened the door of like, there's rules and there's expectations, but there's also not many people checking. Like, best way to kind of... God, I don't want to get into philosophy here, but there's this kind of beautiful, I think it's Jacques Ranciere, who defines like police politics, right? As like you got a road, right? And it's painted.
But that kind of just opened the door of like, there's rules and there's expectations, but there's also not many people checking. Like, best way to kind of... God, I don't want to get into philosophy here, but there's this kind of beautiful, I think it's Jacques Ranciere, who defines like police politics, right? As like you got a road, right? And it's painted.
There's lines and everybody just obeys those, right? And he connects that back with politics of like, oh, you're told to vote and do all these things. It's like, okay, but like, What if you don't follow the paint on the road? What if you go off the road? What if you get really close to the edge?
There's lines and everybody just obeys those, right? And he connects that back with politics of like, oh, you're told to vote and do all these things. It's like, okay, but like, What if you don't follow the paint on the road? What if you go off the road? What if you get really close to the edge?
There's lines and everybody just obeys those, right? And he connects that back with politics of like, oh, you're told to vote and do all these things. It's like, okay, but like, What if you don't follow the paint on the road? What if you go off the road? What if you get really close to the edge?
Most people, they see those lines, they're going to get right in the center of the road because that's what you're supposed to do. It's like, what happens if you don't? That's interesting to me. That's where weird things start to show up, like unintended designs, unintended powers and capabilities. just unintended failures, unexpected failures.
Most people, they see those lines, they're going to get right in the center of the road because that's what you're supposed to do. It's like, what happens if you don't? That's interesting to me. That's where weird things start to show up, like unintended designs, unintended powers and capabilities. just unintended failures, unexpected failures.
Most people, they see those lines, they're going to get right in the center of the road because that's what you're supposed to do. It's like, what happens if you don't? That's interesting to me. That's where weird things start to show up, like unintended designs, unintended powers and capabilities. just unintended failures, unexpected failures.
It's really fascinating to play with that, play on the edges, see how close you can get. And I guess now that you make me kind of say this, that's probably a good descriptor for how I think about a lot of things, like art, everything across the board. Find the boundaries and what happens if you go on either side of it.
It's really fascinating to play with that, play on the edges, see how close you can get. And I guess now that you make me kind of say this, that's probably a good descriptor for how I think about a lot of things, like art, everything across the board. Find the boundaries and what happens if you go on either side of it.
It's really fascinating to play with that, play on the edges, see how close you can get. And I guess now that you make me kind of say this, that's probably a good descriptor for how I think about a lot of things, like art, everything across the board. Find the boundaries and what happens if you go on either side of it.
Oh, yeah. So, yeah. So, like, early, late 90s, more early 2000s, there's a lot of online communities. Some are big. I mean, I think the really big ones you would know of, that most people know of, rather, like 4chan and, like, something awful, right? Big places that had, like, the bigger names at the time. But there were also... much smaller, like, specific topics. Water cooling, right?