Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
They have some guide that's about re-skinning them, but we have nothing about what the difference is between a legendary monster and a normal monster. We can look at the books and reverse engineer the fact that legendary monsters seem to be doing more damage than normal monsters at the same challenge rating. I think that's really good, but... but I'd sure like to know what went behind it.
And it would be interesting to see some actual tables that they use in order to benchmark their own stuff. There's very few house rules in the 2024 Dungeon Masters Guide. There were a bunch more house rules that existed in the 2014 Guide. One argument could be lots of people didn't use them, so why publish them? That's certainly an option.
And it would be interesting to see some actual tables that they use in order to benchmark their own stuff. There's very few house rules in the 2024 Dungeon Masters Guide. There were a bunch more house rules that existed in the 2014 Guide. One argument could be lots of people didn't use them, so why publish them? That's certainly an option.
And it would be interesting to see some actual tables that they use in order to benchmark their own stuff. There's very few house rules in the 2024 Dungeon Masters Guide. There were a bunch more house rules that existed in the 2014 Guide. One argument could be lots of people didn't use them, so why publish them? That's certainly an option.
But another one is sometimes reading those rules gives you ideas about other house rules you could put in play, and it gives you really good thoughts and advice for why you might want to have house rules. So I look at it and say the Tales of the Valiant Game Master's Guide is really more of that line of expert software written by expert users than the 2024 Dungeon Master's Guide is.
But another one is sometimes reading those rules gives you ideas about other house rules you could put in play, and it gives you really good thoughts and advice for why you might want to have house rules. So I look at it and say the Tales of the Valiant Game Master's Guide is really more of that line of expert software written by expert users than the 2024 Dungeon Master's Guide is.
But another one is sometimes reading those rules gives you ideas about other house rules you could put in play, and it gives you really good thoughts and advice for why you might want to have house rules. So I look at it and say the Tales of the Valiant Game Master's Guide is really more of that line of expert software written by expert users than the 2024 Dungeon Master's Guide is.
The 2024 Dungeon Master's Guide is still a really, really good book. It's fantastic for new game masters. I think it does a really good job of explaining how the game works. It gives a lot of stuff in there. But there's a lot of sections that are in the 2024 Dungeon Master's Guide that I think could have been replaced with more usable tools to help us run our game.
The 2024 Dungeon Master's Guide is still a really, really good book. It's fantastic for new game masters. I think it does a really good job of explaining how the game works. It gives a lot of stuff in there. But there's a lot of sections that are in the 2024 Dungeon Master's Guide that I think could have been replaced with more usable tools to help us run our game.
The 2024 Dungeon Master's Guide is still a really, really good book. It's fantastic for new game masters. I think it does a really good job of explaining how the game works. It gives a lot of stuff in there. But there's a lot of sections that are in the 2024 Dungeon Master's Guide that I think could have been replaced with more usable tools to help us run our game.
I expect, and I was doing it just an hour ago, I'm going to be able to use the Tales of the Valiant Game Master's Guide pretty much any session that I'm running where I have that book in front of me because there's so much material in there I can dive into and look from, from random encounter tables, monster building guidelines, encounter building design stuff, optional rules, doom points.
I expect, and I was doing it just an hour ago, I'm going to be able to use the Tales of the Valiant Game Master's Guide pretty much any session that I'm running where I have that book in front of me because there's so much material in there I can dive into and look from, from random encounter tables, monster building guidelines, encounter building design stuff, optional rules, doom points.
I expect, and I was doing it just an hour ago, I'm going to be able to use the Tales of the Valiant Game Master's Guide pretty much any session that I'm running where I have that book in front of me because there's so much material in there I can dive into and look from, from random encounter tables, monster building guidelines, encounter building design stuff, optional rules, doom points.
There's all kinds of stuff that are in there that I can sort of reference and go back to regularly. I have a feeling, other than magic items, I don't know how often I'm going to need to go back to the 2024 Dungeon Master's Guide. They don't have tables for building dungeons out. They don't have ideas like what kind of chambers might exist in an old shrine.
There's all kinds of stuff that are in there that I can sort of reference and go back to regularly. I have a feeling, other than magic items, I don't know how often I'm going to need to go back to the 2024 Dungeon Master's Guide. They don't have tables for building dungeons out. They don't have ideas like what kind of chambers might exist in an old shrine.
There's all kinds of stuff that are in there that I can sort of reference and go back to regularly. I have a feeling, other than magic items, I don't know how often I'm going to need to go back to the 2024 Dungeon Master's Guide. They don't have tables for building dungeons out. They don't have ideas like what kind of chambers might exist in an old shrine.
There's nothing like that, but the Game Master's Guide has that. So that's where I think that idea, and this I think about more as a publisher than necessarily as a game master. From a game master, it's the standpoint of, are the producers of material giving me expert software to help me run my games?
There's nothing like that, but the Game Master's Guide has that. So that's where I think that idea, and this I think about more as a publisher than necessarily as a game master. From a game master, it's the standpoint of, are the producers of material giving me expert software to help me run my games?
There's nothing like that, but the Game Master's Guide has that. So that's where I think that idea, and this I think about more as a publisher than necessarily as a game master. From a game master, it's the standpoint of, are the producers of material giving me expert software to help me run my games?
Or are they just kind of filling out a book with a bunch of stuff that I'm probably not going to use? And from a publisher standpoint, it's how do I write better products to help good, experienced game masters run their games more easily or add more fun to their games and things like that? So it's something that I'm definitely thinking about.