Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
Which means you definitely want to have round one, any Treant that you have should immediately summon other Treants. And then those Treants get to attack, making two slam attacks for 16 damage each. So that actually worked well.
Which means you definitely want to have round one, any Treant that you have should immediately summon other Treants. And then those Treants get to attack, making two slam attacks for 16 damage each. So that actually worked well.
Which means you definitely want to have round one, any Treant that you have should immediately summon other Treants. And then those Treants get to attack, making two slam attacks for 16 damage each. So that actually worked well.
It meant that suddenly they went from two treants to six treants, and the six treants are hitting with two attacks each, 12 attacks times 16 damage per attack, a lot of attacks. But those first two don't get to attack on the first round. They have resistance to bludgeoning and piercing, which makes them harder to hit, but they have vulnerability to fire.
It meant that suddenly they went from two treants to six treants, and the six treants are hitting with two attacks each, 12 attacks times 16 damage per attack, a lot of attacks. But those first two don't get to attack on the first round. They have resistance to bludgeoning and piercing, which makes them harder to hit, but they have vulnerability to fire.
It meant that suddenly they went from two treants to six treants, and the six treants are hitting with two attacks each, 12 attacks times 16 damage per attack, a lot of attacks. But those first two don't get to attack on the first round. They have resistance to bludgeoning and piercing, which makes them harder to hit, but they have vulnerability to fire.
At 138 hit points, when they get hit with fire, they are going to drop really fast. So those hit points are pretty low. I would definitely consider giving them like 50 more hit points. If you have got people that are throwing fire on them, if you want these things to last, you're going to want to throw more hit points on them.
At 138 hit points, when they get hit with fire, they are going to drop really fast. So those hit points are pretty low. I would definitely consider giving them like 50 more hit points. If you have got people that are throwing fire on them, if you want these things to last, you're going to want to throw more hit points on them.
At 138 hit points, when they get hit with fire, they are going to drop really fast. So those hit points are pretty low. I would definitely consider giving them like 50 more hit points. If you have got people that are throwing fire on them, if you want these things to last, you're going to want to throw more hit points on them.
Because the big one is when that first treant dies, it's any summoned treants go with it, which means it's got a really good fast way for the battle to end. which I like, but if you don't put enough hit points on these tree on the initial treants, they're going to die right away. Like 138 hit points. If assuming people are hitting them with fire is whatever, 70, about 70 damage.
Because the big one is when that first treant dies, it's any summoned treants go with it, which means it's got a really good fast way for the battle to end. which I like, but if you don't put enough hit points on these tree on the initial treants, they're going to die right away. Like 138 hit points. If assuming people are hitting them with fire is whatever, 70, about 70 damage.
Because the big one is when that first treant dies, it's any summoned treants go with it, which means it's got a really good fast way for the battle to end. which I like, but if you don't put enough hit points on these tree on the initial treants, they're going to die right away. Like 138 hit points. If assuming people are hitting them with fire is whatever, 70, about 70 damage.
And like, that's like two or three fireballs and you can take care of both of them. So I, I, they, they worked really well. I think I was running six ninth level characters against two treants and it worked out just fine. But one thing I did do was I bumped up their hit points a little bit to withstand the extra fire.
And like, that's like two or three fireballs and you can take care of both of them. So I, I, they, they worked really well. I think I was running six ninth level characters against two treants and it worked out just fine. But one thing I did do was I bumped up their hit points a little bit to withstand the extra fire.
And like, that's like two or three fireballs and you can take care of both of them. So I, I, they, they worked really well. I think I was running six ninth level characters against two treants and it worked out just fine. But one thing I did do was I bumped up their hit points a little bit to withstand the extra fire.
I think vulnerability to fire is so powerful that if they don't have extra hit points to account for that vulnerability, they're going to drop, even if they have resistance to bludgeoning and piercing. So your mileage may vary, but I would keep your hand on the dial. But that worked really well. Then I ran a big battle where they fought two stone giants and one adult black dragon.
I think vulnerability to fire is so powerful that if they don't have extra hit points to account for that vulnerability, they're going to drop, even if they have resistance to bludgeoning and piercing. So your mileage may vary, but I would keep your hand on the dial. But that worked really well. Then I ran a big battle where they fought two stone giants and one adult black dragon.
I think vulnerability to fire is so powerful that if they don't have extra hit points to account for that vulnerability, they're going to drop, even if they have resistance to bludgeoning and piercing. So your mileage may vary, but I would keep your hand on the dial. But that worked really well. Then I ran a big battle where they fought two stone giants and one adult black dragon.
But we'll start with the stone giants. So the stone giants are CR sevens, 126 hit points, a little bit below the 140 AC 17. So pretty hard to hit two attacks plus nine to hit 22 bludgeoning damage. That's a good pile of damage. They could throw boulders for 15 damage each.
But we'll start with the stone giants. So the stone giants are CR sevens, 126 hit points, a little bit below the 140 AC 17. So pretty hard to hit two attacks plus nine to hit 22 bludgeoning damage. That's a good pile of damage. They could throw boulders for 15 damage each.