Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
Try to imagine what a legendary resistance looks like in the world. And that way your players can see what they're doing in the world itself. That's kind of a fun way to do it.
Try to imagine what a legendary resistance looks like in the world. And that way your players can see what they're doing in the world itself. That's kind of a fun way to do it.
Try to imagine what a legendary resistance looks like in the world. And that way your players can see what they're doing in the world itself. That's kind of a fun way to do it.
The designer, original lead designer of the 2014 version of D&D, Mike Merles, had an interesting one that he brought up, which was the idea of instead of legendary resistance, what if a legendary monster auto-saves on all saving throws until they're bloodied? I.e., for the first half of the battle, you have to inflict damage to them. They're going to automatically save on all their effects.
The designer, original lead designer of the 2014 version of D&D, Mike Merles, had an interesting one that he brought up, which was the idea of instead of legendary resistance, what if a legendary monster auto-saves on all saving throws until they're bloodied? I.e., for the first half of the battle, you have to inflict damage to them. They're going to automatically save on all their effects.
The designer, original lead designer of the 2014 version of D&D, Mike Merles, had an interesting one that he brought up, which was the idea of instead of legendary resistance, what if a legendary monster auto-saves on all saving throws until they're bloodied? I.e., for the first half of the battle, you have to inflict damage to them. They're going to automatically save on all their effects.
But then as soon as you get them down to bloodied, now they're making saving throws like normal. It was interesting. I talked about this in the Sly Flair's Discord server and got pushback on that idea saying it was too arbitrary. I don't know that it's any less arbitrary than normal legendary resistances are.
But then as soon as you get them down to bloodied, now they're making saving throws like normal. It was interesting. I talked about this in the Sly Flair's Discord server and got pushback on that idea saying it was too arbitrary. I don't know that it's any less arbitrary than normal legendary resistances are.
But then as soon as you get them down to bloodied, now they're making saving throws like normal. It was interesting. I talked about this in the Sly Flair's Discord server and got pushback on that idea saying it was too arbitrary. I don't know that it's any less arbitrary than normal legendary resistances are.
I don't think it's actually any harder for the players either because, again, my players often destroy a monster before it even uses all his legendary resistances. So if it's going to have all of these legendary resistances to save anyway, why not just have it automatically save every time until it's bloodied? And now the strategy for fighting monsters is different.
I don't think it's actually any harder for the players either because, again, my players often destroy a monster before it even uses all his legendary resistances. So if it's going to have all of these legendary resistances to save anyway, why not just have it automatically save every time until it's bloodied? And now the strategy for fighting monsters is different.
I don't think it's actually any harder for the players either because, again, my players often destroy a monster before it even uses all his legendary resistances. So if it's going to have all of these legendary resistances to save anyway, why not just have it automatically save every time until it's bloodied? And now the strategy for fighting monsters is different.
I brought it up with my group and they were kind of like, yeah, that's kind of interesting. We'll try that. So I might throw that on some boss monster one time that instead of having legendary resistances, they have this auto save, you know, automatically succeed on saving throws until they're halfway down. Again, I would tell my players that this is going to happen.
I brought it up with my group and they were kind of like, yeah, that's kind of interesting. We'll try that. So I might throw that on some boss monster one time that instead of having legendary resistances, they have this auto save, you know, automatically succeed on saving throws until they're halfway down. Again, I would tell my players that this is going to happen.
I brought it up with my group and they were kind of like, yeah, that's kind of interesting. We'll try that. So I might throw that on some boss monster one time that instead of having legendary resistances, they have this auto save, you know, automatically succeed on saving throws until they're halfway down. Again, I would tell my players that this is going to happen.
I would not surprise them by this. I would explain that that's how it's going to work so that they can tell that that's going to work. Don't try to hide the strategy. So anyway, I thought that was an interesting way. Now, another one, which I talked about when I was talking about running my Ancient Black Dragon is Doom Points. So Doom Points is a feature of Tales of the Valiant.
I would not surprise them by this. I would explain that that's how it's going to work so that they can tell that that's going to work. Don't try to hide the strategy. So anyway, I thought that was an interesting way. Now, another one, which I talked about when I was talking about running my Ancient Black Dragon is Doom Points. So Doom Points is a feature of Tales of the Valiant.
I would not surprise them by this. I would explain that that's how it's going to work so that they can tell that that's going to work. Don't try to hide the strategy. So anyway, I thought that was an interesting way. Now, another one, which I talked about when I was talking about running my Ancient Black Dragon is Doom Points. So Doom Points is a feature of Tales of the Valiant.
Tales of the Valiant has many really cool ideas that you can bring into any of your 5e games. The luck system replacing inspiration is one of them. The other one is Doom Points. I have referred to these when I was testing them myself as dreadful blessings, but you can call them whatever you want. Doom points is fine. Dreadful blessings is also fine.
Tales of the Valiant has many really cool ideas that you can bring into any of your 5e games. The luck system replacing inspiration is one of them. The other one is Doom Points. I have referred to these when I was testing them myself as dreadful blessings, but you can call them whatever you want. Doom points is fine. Dreadful blessings is also fine.