Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
We saw, I don't know, hundreds and hundreds of YouTube videos talking about it, thousands of posts on various forums, social media, hundreds of thousands of social media posts that dove into like what the future of D&D is going to be. What is One D&D? What's going to happen? All kinds of like big thoughts. And in the end, this is it, right? We've got the whole thing right here. And now it's done.
It's out. These aren't going to change, right? Like these physical books are not going to change. They're going to sit on my shelf forever. I'm going to sit over here on this. They're so big, I can't get them back on the bookshelf. They're really heavy. It's done now. And it's kind of interesting to be done with it. We don't have to speculate any more about any part of it.
It's out. These aren't going to change, right? Like these physical books are not going to change. They're going to sit on my shelf forever. I'm going to sit over here on this. They're so big, I can't get them back on the bookshelf. They're really heavy. It's done now. And it's kind of interesting to be done with it. We don't have to speculate any more about any part of it.
It's out. These aren't going to change, right? Like these physical books are not going to change. They're going to sit on my shelf forever. I'm going to sit over here on this. They're so big, I can't get them back on the bookshelf. They're really heavy. It's done now. And it's kind of interesting to be done with it. We don't have to speculate any more about any part of it.
We know everything that's going to be in it. We know everything that isn't in it. We know the good. We know the bad. We don't necessarily know exactly what the game is going to be like after having played it for a while. That can take like a year or two before we really know.
We know everything that's going to be in it. We know everything that isn't in it. We know the good. We know the bad. We don't necessarily know exactly what the game is going to be like after having played it for a while. That can take like a year or two before we really know.
We know everything that's going to be in it. We know everything that isn't in it. We know the good. We know the bad. We don't necessarily know exactly what the game is going to be like after having played it for a while. That can take like a year or two before we really know.
But a lot of times with previous versions of D&D, we had a good idea of the kind of stuff that worked and the kind of stuff that didn't work right pretty early on. Some of the problems with 4th edition, the lead designer of the Essentials version, no, one of the designers of 4th edition said that he noticed problems with combat length before the game had even come out.
But a lot of times with previous versions of D&D, we had a good idea of the kind of stuff that worked and the kind of stuff that didn't work right pretty early on. Some of the problems with 4th edition, the lead designer of the Essentials version, no, one of the designers of 4th edition said that he noticed problems with combat length before the game had even come out.
But a lot of times with previous versions of D&D, we had a good idea of the kind of stuff that worked and the kind of stuff that didn't work right pretty early on. Some of the problems with 4th edition, the lead designer of the Essentials version, no, one of the designers of 4th edition said that he noticed problems with combat length before the game had even come out.
In my opinion, the biggest problem with fourth edition D&D was the length of combat. You don't have to tell me about how you managed to deal with combat length. I think it's pretty safe to say it was a very common complaint that fourth edition combat length took too long. The point is we kind of knew that early on.
In my opinion, the biggest problem with fourth edition D&D was the length of combat. You don't have to tell me about how you managed to deal with combat length. I think it's pretty safe to say it was a very common complaint that fourth edition combat length took too long. The point is we kind of knew that early on.
In my opinion, the biggest problem with fourth edition D&D was the length of combat. You don't have to tell me about how you managed to deal with combat length. I think it's pretty safe to say it was a very common complaint that fourth edition combat length took too long. The point is we kind of knew that early on.
And looking at this, we can speculate about areas that might be problematic, like so many different options and so many different actions and so many different weapon maneuvers that everything slows down. But I think by now we'd really see how much of a problem that was. And I think the answer is it's probably not that much of a problem.
And looking at this, we can speculate about areas that might be problematic, like so many different options and so many different actions and so many different weapon maneuvers that everything slows down. But I think by now we'd really see how much of a problem that was. And I think the answer is it's probably not that much of a problem.
And looking at this, we can speculate about areas that might be problematic, like so many different options and so many different actions and so many different weapon maneuvers that everything slows down. But I think by now we'd really see how much of a problem that was. And I think the answer is it's probably not that much of a problem.
I think that this version of the game, this would be a fun one to come back to in two years and say, hey, Mike, you were right about that. Or, wow, Mike, you were so wrong. It turned out to be a complete disaster. Or it turned out so much better than you said it was going to be. It could be one of those two things. I think it's pretty solid.
I think that this version of the game, this would be a fun one to come back to in two years and say, hey, Mike, you were right about that. Or, wow, Mike, you were so wrong. It turned out to be a complete disaster. Or it turned out so much better than you said it was going to be. It could be one of those two things. I think it's pretty solid.
I think that this version of the game, this would be a fun one to come back to in two years and say, hey, Mike, you were right about that. Or, wow, Mike, you were so wrong. It turned out to be a complete disaster. Or it turned out so much better than you said it was going to be. It could be one of those two things. I think it's pretty solid.
And I don't think it has major problems that are going to hinder people from being able to play the game if they want to play the game. That's the main thing. But what's really interesting to me is like, it's over now. Now we still don't have Project Sigil, the 3D VTT. I am of the belief that the 3D VTT is not gonna have that big an impact on the game one way or the other.