Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
So we could have, Oh, so I think like we're going to have like a magical artifact. And when we do our treasure, we'll figure it out that there's some kind of like little trappy thing to the South. And there's an artifact there. And then there's doorways and there's like a library that,
So we could have, Oh, so I think like we're going to have like a magical artifact. And when we do our treasure, we'll figure it out that there's some kind of like little trappy thing to the South. And there's an artifact there. And then there's doorways and there's like a library that,
So we could have, Oh, so I think like we're going to have like a magical artifact. And when we do our treasure, we'll figure it out that there's some kind of like little trappy thing to the South. And there's an artifact there. And then there's doorways and there's like a library that,
you know, a library on the right, and then, you know, like a shrine to three to the left is a shrine to three learned sages, right? Let's get some names for these sages. We'll do my random name generator over here. Bert Drumwillow, Machion Copper Traveler, And Judith Needlehoof will do Judith Jewel's song. Drummelo's pretty cool. Copper Traveler, that's kind of a copper song.
you know, a library on the right, and then, you know, like a shrine to three to the left is a shrine to three learned sages, right? Let's get some names for these sages. We'll do my random name generator over here. Bert Drumwillow, Machion Copper Traveler, And Judith Needlehoof will do Judith Jewel's song. Drummelo's pretty cool. Copper Traveler, that's kind of a copper song.
you know, a library on the right, and then, you know, like a shrine to three to the left is a shrine to three learned sages, right? Let's get some names for these sages. We'll do my random name generator over here. Bert Drumwillow, Machion Copper Traveler, And Judith Needlehoof will do Judith Jewel's song. Drummelo's pretty cool. Copper Traveler, that's kind of a copper song.
And these were, yeah, the three sages of, three sages of Nurians who operate out of Kukatarma and are priests and sages of Thoth Hermes. So that's that leftmost one. The rightmost one is a library. And I think we could drop in one scroll. We're going to go. One thing that my players definitely enjoyed is the getting scrolls of spells. outside of the normal spell lists.
And these were, yeah, the three sages of, three sages of Nurians who operate out of Kukatarma and are priests and sages of Thoth Hermes. So that's that leftmost one. The rightmost one is a library. And I think we could drop in one scroll. We're going to go. One thing that my players definitely enjoyed is the getting scrolls of spells. outside of the normal spell lists.
And these were, yeah, the three sages of, three sages of Nurians who operate out of Kukatarma and are priests and sages of Thoth Hermes. So that's that leftmost one. The rightmost one is a library. And I think we could drop in one scroll. We're going to go. One thing that my players definitely enjoyed is the getting scrolls of spells. outside of the normal spell lists.
So we'll go to our spell lists here. Whoops. So I'm going to look at deep magic one, cause it's got lots of interesting spells going on in here and we have a wizard. So we're going to go for wizard spells and we can kind of look in this case, it's probably not a, you know, a dark spell. So it's probably not a spell of blood magic or void magic or something like that. Ooh, detect dragons. Okay.
So we'll go to our spell lists here. Whoops. So I'm going to look at deep magic one, cause it's got lots of interesting spells going on in here and we have a wizard. So we're going to go for wizard spells and we can kind of look in this case, it's probably not a, you know, a dark spell. So it's probably not a spell of blood magic or void magic or something like that. Ooh, detect dragons. Okay.
So we'll go to our spell lists here. Whoops. So I'm going to look at deep magic one, cause it's got lots of interesting spells going on in here and we have a wizard. So we're going to go for wizard spells and we can kind of look in this case, it's probably not a, you know, a dark spell. So it's probably not a spell of blood magic or void magic or something like that. Ooh, detect dragons. Okay.
Oh, look at that. Second level divination spell, castable by wizards. Concentration 10 minutes. You can detect the presence of dragons and other draconic creatures within your line of sight and 120 feet. Regardless, it disguises illusions and alterations such as polymorph.
Oh, look at that. Second level divination spell, castable by wizards. Concentration 10 minutes. You can detect the presence of dragons and other draconic creatures within your line of sight and 120 feet. Regardless, it disguises illusions and alterations such as polymorph.
Oh, look at that. Second level divination spell, castable by wizards. Concentration 10 minutes. You can detect the presence of dragons and other draconic creatures within your line of sight and 120 feet. Regardless, it disguises illusions and alterations such as polymorph.
The information you uncover depends on the number of consecutive rounds you spend on the first round of examination you detect whether any draconic creatures are present. but not their number, location, identity, or any type. On a second round, you learn the number such as creatures. Third and subsequent rounds, you make DC 15 intelligence arcana checklist.
The information you uncover depends on the number of consecutive rounds you spend on the first round of examination you detect whether any draconic creatures are present. but not their number, location, identity, or any type. On a second round, you learn the number such as creatures. Third and subsequent rounds, you make DC 15 intelligence arcana checklist.
The information you uncover depends on the number of consecutive rounds you spend on the first round of examination you detect whether any draconic creatures are present. but not their number, location, identity, or any type. On a second round, you learn the number such as creatures. Third and subsequent rounds, you make DC 15 intelligence arcana checklist.
You learn age, type, and location of one draconic creature. Note the spell provides no information on the turn in which it was cast, unless you have the means. That's really good. Okay, so we're gonna take that spell and we're gonna add it to our treasure. And I'm gonna put it in my notes. I don't wanna fill up my prep notes here. So I have like a little, I thought I had a notes.
You learn age, type, and location of one draconic creature. Note the spell provides no information on the turn in which it was cast, unless you have the means. That's really good. Okay, so we're gonna take that spell and we're gonna add it to our treasure. And I'm gonna put it in my notes. I don't wanna fill up my prep notes here. So I have like a little, I thought I had a notes.