Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
It is a digital-only magazine. This is a PDF magazine. Nobody can afford to put magazines out in print anymore. It's very, very, very, very difficult to do. So some of the interesting things it has, this Ozeld's Tome of Esoteric Spells is really interesting.
It is a digital-only magazine. This is a PDF magazine. Nobody can afford to put magazines out in print anymore. It's very, very, very, very difficult to do. So some of the interesting things it has, this Ozeld's Tome of Esoteric Spells is really interesting.
It is a digital-only magazine. This is a PDF magazine. Nobody can afford to put magazines out in print anymore. It's very, very, very, very difficult to do. So some of the interesting things it has, this Ozeld's Tome of Esoteric Spells is really interesting.
It reminds me of one of the most popular supplements that I had used at my game, which was the Blasphemies of Bor Bwalesh, which was Robert Schwab's, some of Robert Schwab's spells from Shadow the Demon Lord converted to 5e. It was a very small PDF, but when I used it, I gave it to hags to use. And then the characters got access to some of the hag magic. And I have a player who still brings it up.
It reminds me of one of the most popular supplements that I had used at my game, which was the Blasphemies of Bor Bwalesh, which was Robert Schwab's, some of Robert Schwab's spells from Shadow the Demon Lord converted to 5e. It was a very small PDF, but when I used it, I gave it to hags to use. And then the characters got access to some of the hag magic. And I have a player who still brings it up.
It reminds me of one of the most popular supplements that I had used at my game, which was the Blasphemies of Bor Bwalesh, which was Robert Schwab's, some of Robert Schwab's spells from Shadow the Demon Lord converted to 5e. It was a very small PDF, but when I used it, I gave it to hags to use. And then the characters got access to some of the hag magic. And I have a player who still brings it up.
He's like, are those from the Blast Reviews of Warball? She remembers it years later. And this is kind of neat. So you can get giant books of spells like Deep Magic by Kobold Press. which have tons of them. But sometimes it's nice to get a supplement that only has a handful, because it's easier for you to read and process a handful of spells.
He's like, are those from the Blast Reviews of Warball? She remembers it years later. And this is kind of neat. So you can get giant books of spells like Deep Magic by Kobold Press. which have tons of them. But sometimes it's nice to get a supplement that only has a handful, because it's easier for you to read and process a handful of spells.
He's like, are those from the Blast Reviews of Warball? She remembers it years later. And this is kind of neat. So you can get giant books of spells like Deep Magic by Kobold Press. which have tons of them. But sometimes it's nice to get a supplement that only has a handful, because it's easier for you to read and process a handful of spells.
And this Ozeld's Tomb, which again has sort of these like different spells that might be forbidden. These are forbidden magic. So this is the kind of thing you might find in an old tomb. And the nice thing is you can tie them to magic items. You can tie them to spell scrolls that the characters get. You can give them to enemies. Spells are a really cool mechanic.
And this Ozeld's Tomb, which again has sort of these like different spells that might be forbidden. These are forbidden magic. So this is the kind of thing you might find in an old tomb. And the nice thing is you can tie them to magic items. You can tie them to spell scrolls that the characters get. You can give them to enemies. Spells are a really cool mechanic.
And this Ozeld's Tomb, which again has sort of these like different spells that might be forbidden. These are forbidden magic. So this is the kind of thing you might find in an old tomb. And the nice thing is you can tie them to magic items. You can tie them to spell scrolls that the characters get. You can give them to enemies. Spells are a really cool mechanic.
If you think about what a spell is, a spell is a really cool mechanic that you can apply to lots of different areas to your game. They won't break the game because there's only one of them. So it's not like a big deal. And if you want, you can make it like a single use magic item where they can cast the spell once.
If you think about what a spell is, a spell is a really cool mechanic that you can apply to lots of different areas to your game. They won't break the game because there's only one of them. So it's not like a big deal. And if you want, you can make it like a single use magic item where they can cast the spell once.
If you think about what a spell is, a spell is a really cool mechanic that you can apply to lots of different areas to your game. They won't break the game because there's only one of them. So it's not like a big deal. And if you want, you can make it like a single use magic item where they can cast the spell once.
And that way, if you're a little worried about it, you don't want them to be able to cast it all the time. You can put it on an item and it works. So lots of different things you can do. One thing I thought was pretty funny is, is they have this thing, content warning, blood and self-harm, right? And they're like, okay. And I think that's good.
And that way, if you're a little worried about it, you don't want them to be able to cast it all the time. You can put it on an item and it works. So lots of different things you can do. One thing I thought was pretty funny is, is they have this thing, content warning, blood and self-harm, right? And they're like, okay. And I think that's good.
And that way, if you're a little worried about it, you don't want them to be able to cast it all the time. You can put it on an item and it works. So lots of different things you can do. One thing I thought was pretty funny is, is they have this thing, content warning, blood and self-harm, right? And they're like, okay. And I think that's good.
You should have, you know, content warnings, I think are a good thing to have in magazines. So you know what you're going to get and stuff like that. And I was like, okay, oh, that's good. You know, blood and self-harm, by the way, watch out because you're going to see some blood and self-harm. And then you're like, oh, my God. Oh, look what he's doing.
You should have, you know, content warnings, I think are a good thing to have in magazines. So you know what you're going to get and stuff like that. And I was like, okay, oh, that's good. You know, blood and self-harm, by the way, watch out because you're going to see some blood and self-harm. And then you're like, oh, my God. Oh, look what he's doing.