Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
I don't know if it's going to keep growing like it's been growing because you can't grow like that forever. That's sort of exponential growth. But, you know, probably even out. So, you know, but how much does that matter to you and your friends? If you've got a solid group and you're enjoying your time, what else do you need? Right.
But there is one very limited resource that exists for tabletop role playing games. really two limited resources that exist for tabletop role-playing games that are worth paying attention to. And it's players, finding players to play in our games and the time that we all have to make available for this game when we're playing it. And they're really kind of the same thing.
But there is one very limited resource that exists for tabletop role playing games. really two limited resources that exist for tabletop role-playing games that are worth paying attention to. And it's players, finding players to play in our games and the time that we all have to make available for this game when we're playing it. And they're really kind of the same thing.
But there is one very limited resource that exists for tabletop role playing games. really two limited resources that exist for tabletop role-playing games that are worth paying attention to. And it's players, finding players to play in our games and the time that we all have to make available for this game when we're playing it. And they're really kind of the same thing.
That one of the reasons why we don't have as many players or that it can be hard to find players for the games we want to play is because it's a bigger time commitment that people are used to. And the same reason that for us, we have to carve out chunks of our lives in order to do this.
That one of the reasons why we don't have as many players or that it can be hard to find players for the games we want to play is because it's a bigger time commitment that people are used to. And the same reason that for us, we have to carve out chunks of our lives in order to do this.
That one of the reasons why we don't have as many players or that it can be hard to find players for the games we want to play is because it's a bigger time commitment that people are used to. And the same reason that for us, we have to carve out chunks of our lives in order to do this.
I am extremely lucky to have three different regular groups that are willing to carve three hours a week or three hours every other week Or more because they're traveling, you know, and in some cases they drive to my place and then they drive home again. So we could even say about four hours. That's a big chunk of time.
I am extremely lucky to have three different regular groups that are willing to carve three hours a week or three hours every other week Or more because they're traveling, you know, and in some cases they drive to my place and then they drive home again. So we could even say about four hours. That's a big chunk of time.
I am extremely lucky to have three different regular groups that are willing to carve three hours a week or three hours every other week Or more because they're traveling, you know, and in some cases they drive to my place and then they drive home again. So we could even say about four hours. That's a big chunk of time.
And I think about that because I want to make sure my game is fun enough for them that we all have a really good time and that it's worth it for their time to get together. And the good news is that for some of those groups, we've been doing it for almost 20 years. And it's been fun enough that they continue to come for almost 20 years to come play games.
And I think about that because I want to make sure my game is fun enough for them that we all have a really good time and that it's worth it for their time to get together. And the good news is that for some of those groups, we've been doing it for almost 20 years. And it's been fun enough that they continue to come for almost 20 years to come play games.
And I think about that because I want to make sure my game is fun enough for them that we all have a really good time and that it's worth it for their time to get together. And the good news is that for some of those groups, we've been doing it for almost 20 years. And it's been fun enough that they continue to come for almost 20 years to come play games.
So we should not forget that fact, too, that the time that we spend with our friends and the time our friends spend with us to play this game is extremely precious and extremely valuable. And that's the one area where the zeitgeist of the game and what matters at our table really connect.
So we should not forget that fact, too, that the time that we spend with our friends and the time our friends spend with us to play this game is extremely precious and extremely valuable. And that's the one area where the zeitgeist of the game and what matters at our table really connect.
So we should not forget that fact, too, that the time that we spend with our friends and the time our friends spend with us to play this game is extremely precious and extremely valuable. And that's the one area where the zeitgeist of the game and what matters at our table really connect.
And that's making sure that the zeitgeist, we want the zeitgeist to be big enough that people are continually finding out about the game, interested in the game and willing to join our group when other people have other life circumstances that bring them out. I'm really lucky that I've almost never really had trouble in the last 20 years of finding new people to play a game with. Right.
And that's making sure that the zeitgeist, we want the zeitgeist to be big enough that people are continually finding out about the game, interested in the game and willing to join our group when other people have other life circumstances that bring them out. I'm really lucky that I've almost never really had trouble in the last 20 years of finding new people to play a game with. Right.
And that's making sure that the zeitgeist, we want the zeitgeist to be big enough that people are continually finding out about the game, interested in the game and willing to join our group when other people have other life circumstances that bring them out. I'm really lucky that I've almost never really had trouble in the last 20 years of finding new people to play a game with. Right.
Every so often it's like, well, not quite the right mix or I have to kind of figure out which bush to shake in order to find players that I think will gel well at the game. But generally speaking, I've not had trouble finding players to play games. And that includes playing a lot of different kinds of RPGs, many different versions of 5E.