Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
The character can repeat the saving throw at the end of each of their turns, and whenever they take damage, ending the effect on themselves is a success. If the character is saving through a successful, the effect ends for it if the character is immune to the effect for 24 hours.
The character can repeat the saving throw at the end of each of their turns, and whenever they take damage, ending the effect on themselves is a success. If the character is saving through a successful, the effect ends for it if the character is immune to the effect for 24 hours.
The character can repeat the saving throw at the end of each of their turns, and whenever they take damage, ending the effect on themselves is a success. If the character is saving through a successful, the effect ends for it if the character is immune to the effect for 24 hours.
A character can also choose to break this effect at the start of their turn by taking four 1d8 psychic damage per two character levels. A lesser restoration or equivalent effect likewise negates the area. And then in parens, I say, you can also apply this mechanism for breaking an effect by taking psychic damage to characters who are frightened, stunned, or incapacitated.
A character can also choose to break this effect at the start of their turn by taking four 1d8 psychic damage per two character levels. A lesser restoration or equivalent effect likewise negates the area. And then in parens, I say, you can also apply this mechanism for breaking an effect by taking psychic damage to characters who are frightened, stunned, or incapacitated.
A character can also choose to break this effect at the start of their turn by taking four 1d8 psychic damage per two character levels. A lesser restoration or equivalent effect likewise negates the area. And then in parens, I say, you can also apply this mechanism for breaking an effect by taking psychic damage to characters who are frightened, stunned, or incapacitated.
So one thing you can do is you can basically, you could also do it by challenge rating. You could essentially say like you take, you know, 1D, what would it be? Somewhere along the lines of like 1D6 per challenge rating of the effect. And in psychic damage, maybe that might be a lot because that'd be like if the challenge rating 10 to be 10D6.
So one thing you can do is you can basically, you could also do it by challenge rating. You could essentially say like you take, you know, 1D, what would it be? Somewhere along the lines of like 1D6 per challenge rating of the effect. And in psychic damage, maybe that might be a lot because that'd be like if the challenge rating 10 to be 10D6.
So one thing you can do is you can basically, you could also do it by challenge rating. You could essentially say like you take, you know, 1D, what would it be? Somewhere along the lines of like 1D6 per challenge rating of the effect. And in psychic damage, maybe that might be a lot because that'd be like if the challenge rating 10 to be 10D6.
so you might do like a half of that you have to kind of determine how much damage you want them to apply but the way to do it is give them a choice at the beginning of their turn you can break out of this fear but doing so you're going to take 5d6 psychic damage right you want to kind of know what it is ahead of time and give them the option if they say yeah i'll do it then you roll 5d6 they take the damage and then they're out of the effect and go back into play i think that's a good trick it's a trick and actually you see some monsters in the dnd 2025 monster manual now have that trick i haven't seen a lot of them but there's one or two of them that do
so you might do like a half of that you have to kind of determine how much damage you want them to apply but the way to do it is give them a choice at the beginning of their turn you can break out of this fear but doing so you're going to take 5d6 psychic damage right you want to kind of know what it is ahead of time and give them the option if they say yeah i'll do it then you roll 5d6 they take the damage and then they're out of the effect and go back into play i think that's a good trick it's a trick and actually you see some monsters in the dnd 2025 monster manual now have that trick i haven't seen a lot of them but there's one or two of them that do
so you might do like a half of that you have to kind of determine how much damage you want them to apply but the way to do it is give them a choice at the beginning of their turn you can break out of this fear but doing so you're going to take 5d6 psychic damage right you want to kind of know what it is ahead of time and give them the option if they say yeah i'll do it then you roll 5d6 they take the damage and then they're out of the effect and go back into play i think that's a good trick it's a trick and actually you see some monsters in the dnd 2025 monster manual now have that trick i haven't seen a lot of them but there's one or two of them that do
And it's a neat way to do it. You kind of have to figure out exactly what the right amount of damage is, depending on the ability. You know, there's some tables in the lazy DMs companion that offer like how much damage you can do for different kinds of abilities and effects and things like that.
And it's a neat way to do it. You kind of have to figure out exactly what the right amount of damage is, depending on the ability. You know, there's some tables in the lazy DMs companion that offer like how much damage you can do for different kinds of abilities and effects and things like that.
And it's a neat way to do it. You kind of have to figure out exactly what the right amount of damage is, depending on the ability. You know, there's some tables in the lazy DMs companion that offer like how much damage you can do for different kinds of abilities and effects and things like that.
So you can find some stuff in the workbook that offer like how much damage at a different tier they might take the damage severity by tier tables that you can often find. That might be a good one on like how much damage you treat it almost like a trap, right? And if they were going to break stun, then they can do it as a trap. So that's one trick.
So you can find some stuff in the workbook that offer like how much damage at a different tier they might take the damage severity by tier tables that you can often find. That might be a good one on like how much damage you treat it almost like a trap, right? And if they were going to break stun, then they can do it as a trap. So that's one trick.
So you can find some stuff in the workbook that offer like how much damage at a different tier they might take the damage severity by tier tables that you can often find. That might be a good one on like how much damage you treat it almost like a trap, right? And if they were going to break stun, then they can do it as a trap. So that's one trick.
And that one works for all of the debilitating effects. You can always use it. If you want to get break free from this, the one thing you probably don't want to do is say that if they have resistance to it, that they're resistant, you probably want it to break through resistance. So they would take it even if they're resisting. But very few people have resistance to psychic damage.
And that one works for all of the debilitating effects. You can always use it. If you want to get break free from this, the one thing you probably don't want to do is say that if they have resistance to it, that they're resistant, you probably want it to break through resistance. So they would take it even if they're resisting. But very few people have resistance to psychic damage.