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Mike Shea

๐Ÿ‘ค Speaker
18096 total appearances

Appearances Over Time

Podcast Appearances

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

And what else will they find? I'm gonna give them like three good spells. Let's take a look at Sleep of the Deep. Magic haunts the dreams of others. You choose a sleeping creature you're aware of within range. Creatures that don't sleep, such as elves, can't be targeted. The creature must succeed on a wisdom saving throw or it garners no benefit.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

And when it awakens, it gains one level of exhaustion and is affected with short-term madness. That's not bad. I mean, it's not like super practical, but it could be a fun spell to dork with your enemies. But let's do a blood, one of the blood magic spells here. We'll just do a search for blood because all the spells seem to have blood in the name. Caustic Blood.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

And when it awakens, it gains one level of exhaustion and is affected with short-term madness. That's not bad. I mean, it's not like super practical, but it could be a fun spell to dork with your enemies. But let's do a blood, one of the blood magic spells here. We'll just do a search for blood because all the spells seem to have blood in the name. Caustic Blood.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

And when it awakens, it gains one level of exhaustion and is affected with short-term madness. That's not bad. I mean, it's not like super practical, but it could be a fun spell to dork with your enemies. But let's do a blood, one of the blood magic spells here. We'll just do a search for blood because all the spells seem to have blood in the name. Caustic Blood.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

Blood becomes caustic when exposed to the air. When you take piercing or slashing damage, you can use your reaction to select up to three creatures within 30 feet. Each takes 1d10 acid damage. Unless it makes a successful dexterity saving throw. This is a second level spell. Caustic Blood is pretty cool. That's kind of fun. It's almost like a damage shield. Blood Scarab is what? First level spell.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

Blood becomes caustic when exposed to the air. When you take piercing or slashing damage, you can use your reaction to select up to three creatures within 30 feet. Each takes 1d10 acid damage. Unless it makes a successful dexterity saving throw. This is a second level spell. Caustic Blood is pretty cool. That's kind of fun. It's almost like a damage shield. Blood Scarab is what? First level spell.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

Blood becomes caustic when exposed to the air. When you take piercing or slashing damage, you can use your reaction to select up to three creatures within 30 feet. Each takes 1d10 acid damage. Unless it makes a successful dexterity saving throw. This is a second level spell. Caustic Blood is pretty cool. That's kind of fun. It's almost like a damage shield. Blood Scarab is what? First level spell.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

Your blood is absorbed into the beetle's exoskeleton in the form of a beautiful ruby-like scarab that flies towards a creature your choice in the range. It is one action to cast. The target must make a successful con save or take 1d6 necrotic damage. You gain temporary hit points equal to the necrotic damage dealt. When you cast a spell a slot higher, the number of scarabs increases by one.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

Your blood is absorbed into the beetle's exoskeleton in the form of a beautiful ruby-like scarab that flies towards a creature your choice in the range. It is one action to cast. The target must make a successful con save or take 1d6 necrotic damage. You gain temporary hit points equal to the necrotic damage dealt. When you cast a spell a slot higher, the number of scarabs increases by one.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

Your blood is absorbed into the beetle's exoskeleton in the form of a beautiful ruby-like scarab that flies towards a creature your choice in the range. It is one action to cast. The target must make a successful con save or take 1d6 necrotic damage. You gain temporary hit points equal to the necrotic damage dealt. When you cast a spell a slot higher, the number of scarabs increases by one.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

That's not a fantastic spell.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

That's not a fantastic spell.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

That's not a fantastic spell.

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

because it's first level uh it does give you temporary hit points but it's only 1d6 right like you know magic missile does 3d4 plus you know plus whatever but you gain temps i don't know if that's i don't know it feels feels a little light but we'll do it it's almost not a bad cantrip right because doing 1d6 you know saving throw 1d6 damage and you gain temporary hit points that's that doesn't feel overpowered as a cantrip i think i'll offer that as a

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

because it's first level uh it does give you temporary hit points but it's only 1d6 right like you know magic missile does 3d4 plus you know plus whatever but you gain temps i don't know if that's i don't know it feels feels a little light but we'll do it it's almost not a bad cantrip right because doing 1d6 you know saving throw 1d6 damage and you gain temporary hit points that's that doesn't feel overpowered as a cantrip i think i'll offer that as a

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

because it's first level uh it does give you temporary hit points but it's only 1d6 right like you know magic missile does 3d4 plus you know plus whatever but you gain temps i don't know if that's i don't know it feels feels a little light but we'll do it it's almost not a bad cantrip right because doing 1d6 you know saving throw 1d6 damage and you gain temporary hit points that's that doesn't feel overpowered as a cantrip i think i'll offer that as a

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

let's do like a third level one blood armor vital mark blood tide what does blood armor do when you strike a foe with a melee weapon attack you can immediately cast blood armor as a bonus action the foe you struck must contain blood if the target doesn't bleed the spell ends without effect the blood flowing from your foe magically increases in volume and forms a suit of armor around you granting an armor class of 18 plus your dex modifier for the spell's duration which is an hour

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

let's do like a third level one blood armor vital mark blood tide what does blood armor do when you strike a foe with a melee weapon attack you can immediately cast blood armor as a bonus action the foe you struck must contain blood if the target doesn't bleed the spell ends without effect the blood flowing from your foe magically increases in volume and forms a suit of armor around you granting an armor class of 18 plus your dex modifier for the spell's duration which is an hour

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

let's do like a third level one blood armor vital mark blood tide what does blood armor do when you strike a foe with a melee weapon attack you can immediately cast blood armor as a bonus action the foe you struck must contain blood if the target doesn't bleed the spell ends without effect the blood flowing from your foe magically increases in volume and forms a suit of armor around you granting an armor class of 18 plus your dex modifier for the spell's duration which is an hour

The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
Blood Magic โ€“ Dragon Empire Prep Session 10

This armor has no strength requirement, doesn't hinder spellcasting, and doesn't incur disadvantage on dexterity checks. That's pretty good. That's third level. If the creature you stuck with Celestial Blood Armor also grants you advantage on charisma saving throws for the duration. When you strike a foe with a melee weapon attack, can you attack yourself? It's a bonus action, so it's not bad.