Mike Shea
๐ค SpeakerAppearances Over Time
Podcast Appearances
Anyway, this, I think, is an important lesson in understanding the risk of digital platforms for tabletop role-playing games. I've talked about it before. I'm going to talk about it again. The really nice thing about tabletop role-playing games is we have physical books right here. I'm going to grab the old one. I have the new one too. I have this forever, right?
I have, I actually have like multiple copies of this and there's millions of copies out there and we can get it and you can buy it and you can make a character sheet and you can play. And that is really resilient, right? But stuff like this is not resilient. because another thing could have happened. And that's, oh, we made one, but it's kind of kludgy and weird. And our priorities change.
I have, I actually have like multiple copies of this and there's millions of copies out there and we can get it and you can buy it and you can make a character sheet and you can play. And that is really resilient, right? But stuff like this is not resilient. because another thing could have happened. And that's, oh, we made one, but it's kind of kludgy and weird. And our priorities change.
I have, I actually have like multiple copies of this and there's millions of copies out there and we can get it and you can buy it and you can make a character sheet and you can play. And that is really resilient, right? But stuff like this is not resilient. because another thing could have happened. And that's, oh, we made one, but it's kind of kludgy and weird. And our priorities change.
And now it just kind of sucks, right? That could have happened too. And you don't have any power over that, right? You don't have any way to deal with that. So I think it's interesting news. I think the lesson that we GMs can take from this, and I've talked about this in lots of other platforms too. I talked about it over on the Cobalt Crest Discord server while this was going on.
And now it just kind of sucks, right? That could have happened too. And you don't have any power over that, right? You don't have any way to deal with that. So I think it's interesting news. I think the lesson that we GMs can take from this, and I've talked about this in lots of other platforms too. I talked about it over on the Cobalt Crest Discord server while this was going on.
And now it just kind of sucks, right? That could have happened too. And you don't have any power over that, right? You don't have any way to deal with that. So I think it's interesting news. I think the lesson that we GMs can take from this, and I've talked about this in lots of other platforms too. I talked about it over on the Cobalt Crest Discord server while this was going on.
If you are dependent upon a platform to run a game, you're at risk. If you're dependent on any platform to run a game, you're at risk. Some platforms are more risky than others. Roll20 is more risky than Fantasy Grounds or the Fantasy Grounds or Foundry are because at least with Fantasy Grounds and Foundry, you own the stuff.
If you are dependent upon a platform to run a game, you're at risk. If you're dependent on any platform to run a game, you're at risk. Some platforms are more risky than others. Roll20 is more risky than Fantasy Grounds or the Fantasy Grounds or Foundry are because at least with Fantasy Grounds and Foundry, you own the stuff.
If you are dependent upon a platform to run a game, you're at risk. If you're dependent on any platform to run a game, you're at risk. Some platforms are more risky than others. Roll20 is more risky than Fantasy Grounds or the Fantasy Grounds or Foundry are because at least with Fantasy Grounds and Foundry, you own the stuff.
The only real way to have less risk with digital platforms for RPGs is if you can download them and if you can host them yourself or host them on other servers. That's really the only way. Other than that, you are dependent upon whoever's running the server to continue to run it the way that they're running it. And I think that's a risk for Roll20. I think it's a risk for Shard.
The only real way to have less risk with digital platforms for RPGs is if you can download them and if you can host them yourself or host them on other servers. That's really the only way. Other than that, you are dependent upon whoever's running the server to continue to run it the way that they're running it. And I think that's a risk for Roll20. I think it's a risk for Shard.
The only real way to have less risk with digital platforms for RPGs is if you can download them and if you can host them yourself or host them on other servers. That's really the only way. Other than that, you are dependent upon whoever's running the server to continue to run it the way that they're running it. And I think that's a risk for Roll20. I think it's a risk for Shard.
I like Shard a lot, but I think that's a risk for Shard. I think it's a risk for Alchemy. It's a risk for obviously D&D Beyond. Like these are all risks. And as you know, that Ray Wenninger talk that we were just talking about, Ray Wenninger talked about it. Mike Merles talked about it. And then one of the things they kept talking about is, oh, D&D Beyond will become the Steam.
I like Shard a lot, but I think that's a risk for Shard. I think it's a risk for Alchemy. It's a risk for obviously D&D Beyond. Like these are all risks. And as you know, that Ray Wenninger talk that we were just talking about, Ray Wenninger talked about it. Mike Merles talked about it. And then one of the things they kept talking about is, oh, D&D Beyond will become the Steam.
I like Shard a lot, but I think that's a risk for Shard. I think it's a risk for Alchemy. It's a risk for obviously D&D Beyond. Like these are all risks. And as you know, that Ray Wenninger talk that we were just talking about, Ray Wenninger talked about it. Mike Merles talked about it. And then one of the things they kept talking about is, oh, D&D Beyond will become the Steam.
They want it to be the Steam for RPGs. And I'm like, that sounds like a really bad idea. We already have that kind of, and that's D&D Beyond, or that's DriveThruRPG. But boy, having a centralized group that runs RPGs, one of the great things about RPGs is they don't have to run that way. That's one of the reasons I love it so much.
They want it to be the Steam for RPGs. And I'm like, that sounds like a really bad idea. We already have that kind of, and that's D&D Beyond, or that's DriveThruRPG. But boy, having a centralized group that runs RPGs, one of the great things about RPGs is they don't have to run that way. That's one of the reasons I love it so much.
They want it to be the Steam for RPGs. And I'm like, that sounds like a really bad idea. We already have that kind of, and that's D&D Beyond, or that's DriveThruRPG. But boy, having a centralized group that runs RPGs, one of the great things about RPGs is they don't have to run that way. That's one of the reasons I love it so much.
So anyway, I'm continuing to talk about the same thing that I've talked about many times before. More evidence. This is what I'm talking about. This is more evidence of the risks of centralized services being required for running your D&D game. And there's a solution to that. And that solution is be less resilient on any one platform. Use physical books.