Mike Shea
π€ SpeakerAppearances Over Time
Podcast Appearances
Target fails by five or more. It's also paralyzed. Two rotting fists. The rotting fists do 14 damage each. That's a lot of damage for third level characters, I think. They're going to get...
Target fails by five or more. It's also paralyzed. Two rotting fists. The rotting fists do 14 damage each. That's a lot of damage for third level characters, I think. They're going to get...
hit hard so that that could be scary now maybe they can you know they won't get hit on every attack but boy that's that's 28 damage at cr3 remember i talked about like cr1s and twos and threes are a little they're a little hard i may reduce this a little bit what i might do is that they hit one and they they they attack a second time if they miss the first time but if they hit the first time then they don't make a second attack
hit hard so that that could be scary now maybe they can you know they won't get hit on every attack but boy that's that's 28 damage at cr3 remember i talked about like cr1s and twos and threes are a little they're a little hard i may reduce this a little bit what i might do is that they hit one and they they they attack a second time if they miss the first time but if they hit the first time then they don't make a second attack
hit hard so that that could be scary now maybe they can you know they won't get hit on every attack but boy that's that's 28 damage at cr3 remember i talked about like cr1s and twos and threes are a little they're a little hard i may reduce this a little bit what i might do is that they hit one and they they they attack a second time if they miss the first time but if they hit the first time then they don't make a second attack
It's like a cheaty way to keep the threat of the monster up so it's very likely to do 14 damage. It's almost like they have advantage on an attack, but it's a little scarier. And you're essentially saying it doesn't make a second attack if it hits with the first. It's a way to reduce the overall damage. For this one, I don't think it's that bad.
It's like a cheaty way to keep the threat of the monster up so it's very likely to do 14 damage. It's almost like they have advantage on an attack, but it's a little scarier. And you're essentially saying it doesn't make a second attack if it hits with the first. It's a way to reduce the overall damage. For this one, I don't think it's that bad.
It's like a cheaty way to keep the threat of the monster up so it's very likely to do 14 damage. It's almost like they have advantage on an attack, but it's a little scarier. And you're essentially saying it doesn't make a second attack if it hits with the first. It's a way to reduce the overall damage. For this one, I don't think it's that bad.
80 hit points is a lot, but when it has fire vulnerability, that actually reduces it quite a bit. So I think that that will be, that'll be, I'm talking on my show later about where we fudge and that's a, where that's an area where I would probably fudge and I'm fudging the monster. I'm fudging the monster because I'm just afraid it's going to knock people out too much.
80 hit points is a lot, but when it has fire vulnerability, that actually reduces it quite a bit. So I think that that will be, that'll be, I'm talking on my show later about where we fudge and that's a, where that's an area where I would probably fudge and I'm fudging the monster. I'm fudging the monster because I'm just afraid it's going to knock people out too much.
80 hit points is a lot, but when it has fire vulnerability, that actually reduces it quite a bit. So I think that that will be, that'll be, I'm talking on my show later about where we fudge and that's a, where that's an area where I would probably fudge and I'm fudging the monster. I'm fudging the monster because I'm just afraid it's going to knock people out too much.
And I can always change my mind, right? I can always say, no, it does make two attacks. Or it does hit a second time. But I think the players are going to be dropping like flies if this thing starts hitting them, on top of the fact that they're fighting nine other dudes. So great big fight. Anyway, so they're down there. And one of the fun bits here, and we should actually, let's see.
And I can always change my mind, right? I can always say, no, it does make two attacks. Or it does hit a second time. But I think the players are going to be dropping like flies if this thing starts hitting them, on top of the fact that they're fighting nine other dudes. So great big fight. Anyway, so they're down there. And one of the fun bits here, and we should actually, let's see.
And I can always change my mind, right? I can always say, no, it does make two attacks. Or it does hit a second time. But I think the players are going to be dropping like flies if this thing starts hitting them, on top of the fact that they're fighting nine other dudes. So great big fight. Anyway, so they're down there. And one of the fun bits here, and we should actually, let's see.
So we'll switch back over to Obsidian. And we will go to our notes. And we're going to create a new set of notes for today, create a new note from template. And we're going to use our Dragon Empire template. And I think we've got all six of our characters today. And we will say the battle of unending, the battle of the puzzle box. So that's our strong start. Very, very easy strong start.
So we'll switch back over to Obsidian. And we will go to our notes. And we're going to create a new set of notes for today, create a new note from template. And we're going to use our Dragon Empire template. And I think we've got all six of our characters today. And we will say the battle of unending, the battle of the puzzle box. So that's our strong start. Very, very easy strong start.
So we'll switch back over to Obsidian. And we will go to our notes. And we're going to create a new set of notes for today, create a new note from template. And we're going to use our Dragon Empire template. And I think we've got all six of our characters today. And we will say the battle of unending, the battle of the puzzle box. So that's our strong start. Very, very easy strong start.
In fact, the strong start is probably going to take an hour and a half. Half the game will be this battle, but that's okay. So battle for the puzzle box is one of our scenes. Then combining the puzzle box. I have an idea for this. And my idea is that when you combine the puzzle box, the puzzle box isn't really a box, it's a rod. And it's two segments of a rod.
In fact, the strong start is probably going to take an hour and a half. Half the game will be this battle, but that's okay. So battle for the puzzle box is one of our scenes. Then combining the puzzle box. I have an idea for this. And my idea is that when you combine the puzzle box, the puzzle box isn't really a box, it's a rod. And it's two segments of a rod.
In fact, the strong start is probably going to take an hour and a half. Half the game will be this battle, but that's okay. So battle for the puzzle box is one of our scenes. Then combining the puzzle box. I have an idea for this. And my idea is that when you combine the puzzle box, the puzzle box isn't really a box, it's a rod. And it's two segments of a rod.