Mike Shea
π€ SpeakerAppearances Over Time
Podcast Appearances
One of the things that monster books, I think, could do a better job at is telling you what monsters work well with other monsters. It's one of those angles that's kind of hard to do. In Forge of Foes, we actually have a section that talks about this. We have monsters by environment.
One of the things that monster books, I think, could do a better job at is telling you what monsters work well with other monsters. It's one of those angles that's kind of hard to do. In Forge of Foes, we actually have a section that talks about this. We have monsters by environment.
But in those lists of monsters by environment, we also include groups of monsters that you can theoretically put together. That's one way to handle it. The other way is this idea of monster bundles. I'm hoping there's a bunch of these. A monster bundle is essentially sort of like an environment or a group of monster types and then what monsters work in well.
But in those lists of monsters by environment, we also include groups of monsters that you can theoretically put together. That's one way to handle it. The other way is this idea of monster bundles. I'm hoping there's a bunch of these. A monster bundle is essentially sort of like an environment or a group of monster types and then what monsters work in well.
But in those lists of monsters by environment, we also include groups of monsters that you can theoretically put together. That's one way to handle it. The other way is this idea of monster bundles. I'm hoping there's a bunch of these. A monster bundle is essentially sort of like an environment or a group of monster types and then what monsters work in well.
And so they have example are forged lords, which would be mountains, clockwork, mechadrons, robots and stuff like that. And it talks about what are the groups that would exist at a various tier. So a tier one Forgelord group. Forgelord uses statistics of a dwarf mechanist and works out a massive forge of the mountain home. Three clockwork watchmen act as personal guards.
And so they have example are forged lords, which would be mountains, clockwork, mechadrons, robots and stuff like that. And it talks about what are the groups that would exist at a various tier. So a tier one Forgelord group. Forgelord uses statistics of a dwarf mechanist and works out a massive forge of the mountain home. Three clockwork watchmen act as personal guards.
And so they have example are forged lords, which would be mountains, clockwork, mechadrons, robots and stuff like that. And it talks about what are the groups that would exist at a various tier. So a tier one Forgelord group. Forgelord uses statistics of a dwarf mechanist and works out a massive forge of the mountain home. Three clockwork watchmen act as personal guards.
Two robot wardens act as lieutenants, leading and protecting scouts of groups of soldrons, duplicrons, I don't know, duplidrons, mechadrons connected to and executing the plan for the Forgelord's mind. So it gives you like a full scenario, right? Right. You kind of have like an adventure ready to go in a paragraph of text, which I think is really cool. They do them for four tiers per group.
Two robot wardens act as lieutenants, leading and protecting scouts of groups of soldrons, duplicrons, I don't know, duplidrons, mechadrons connected to and executing the plan for the Forgelord's mind. So it gives you like a full scenario, right? Right. You kind of have like an adventure ready to go in a paragraph of text, which I think is really cool. They do them for four tiers per group.
Two robot wardens act as lieutenants, leading and protecting scouts of groups of soldrons, duplicrons, I don't know, duplidrons, mechadrons connected to and executing the plan for the Forgelord's mind. So it gives you like a full scenario, right? Right. You kind of have like an adventure ready to go in a paragraph of text, which I think is really cool. They do them for four tiers per group.
They have like an invasion of the sea, which says like deep. And it's a whole like little scenario. Right. Deep underwater, dark blue waves of sea, a sentient magical relic that has long been forgotten, forgotten, slumbered. An amulet of the fallen Chul Empire. It was awoken when a scavenger stumbled upon it.
They have like an invasion of the sea, which says like deep. And it's a whole like little scenario. Right. Deep underwater, dark blue waves of sea, a sentient magical relic that has long been forgotten, forgotten, slumbered. An amulet of the fallen Chul Empire. It was awoken when a scavenger stumbled upon it.
They have like an invasion of the sea, which says like deep. And it's a whole like little scenario. Right. Deep underwater, dark blue waves of sea, a sentient magical relic that has long been forgotten, forgotten, slumbered. An amulet of the fallen Chul Empire. It was awoken when a scavenger stumbled upon it.
The artifact sees the creature's mind set to rebuilding the ancient empire from its memories, aiming to bring the seafolk up from the depths to become rulers. These are like mini campaigns, right? Like there's a lot going on. Tier one, the true artifact controls Sahuagin monarchs, whose lair is a collection of interconnected underground underwater caverns.
The artifact sees the creature's mind set to rebuilding the ancient empire from its memories, aiming to bring the seafolk up from the depths to become rulers. These are like mini campaigns, right? Like there's a lot going on. Tier one, the true artifact controls Sahuagin monarchs, whose lair is a collection of interconnected underground underwater caverns.
The artifact sees the creature's mind set to rebuilding the ancient empire from its memories, aiming to bring the seafolk up from the depths to become rulers. These are like mini campaigns, right? Like there's a lot going on. Tier one, the true artifact controls Sahuagin monarchs, whose lair is a collection of interconnected underground underwater caverns.
Puppet monarchs advisor is a sea hag and Sahuagin captain leading small tribes of Sahuagin to dig through ancient ruins in the monarch's command. A swarm of chule broodlings draws in the artifact to protect the monarch. The tribe sends its hunter sharks and reef sharks out of the caverns with a few sahooigan as scouts to recruit others. Blah, blah, blah, blah.
Puppet monarchs advisor is a sea hag and Sahuagin captain leading small tribes of Sahuagin to dig through ancient ruins in the monarch's command. A swarm of chule broodlings draws in the artifact to protect the monarch. The tribe sends its hunter sharks and reef sharks out of the caverns with a few sahooigan as scouts to recruit others. Blah, blah, blah, blah.
Puppet monarchs advisor is a sea hag and Sahuagin captain leading small tribes of Sahuagin to dig through ancient ruins in the monarch's command. A swarm of chule broodlings draws in the artifact to protect the monarch. The tribe sends its hunter sharks and reef sharks out of the caverns with a few sahooigan as scouts to recruit others. Blah, blah, blah, blah.