Mike Shea
π€ SpeakerAppearances Over Time
Podcast Appearances
If it's a fantasy-based role-playing game, it can help. And it starts off by, it has things like a lot of random tables, quests, chambers and monuments. What are the kinds of different chambers that you might run into or monuments that you might run into? Monsters and bosses.
If it's a fantasy-based role-playing game, it can help. And it starts off by, it has things like a lot of random tables, quests, chambers and monuments. What are the kinds of different chambers that you might run into or monuments that you might run into? Monsters and bosses.
If it's a fantasy-based role-playing game, it can help. And it starts off by, it has things like a lot of random tables, quests, chambers and monuments. What are the kinds of different chambers that you might run into or monuments that you might run into? Monsters and bosses.
One of the tricks here is the higher the die you use, the higher the roll of the die you use, the more powerful the monsters are, up to about CR 3. So this is intended for low-level play. The whole thing is generally intended for low-level play. It's not tier 2 and above.
One of the tricks here is the higher the die you use, the higher the roll of the die you use, the more powerful the monsters are, up to about CR 3. So this is intended for low-level play. The whole thing is generally intended for low-level play. It's not tier 2 and above.
One of the tricks here is the higher the die you use, the higher the roll of the die you use, the more powerful the monsters are, up to about CR 3. So this is intended for low-level play. The whole thing is generally intended for low-level play. It's not tier 2 and above.
Mummies and hellhounds and green hags and basilisks are about the hardest of the monsters that you're going to face if you're using the monster tables in this. Traps and hazards. And I'd say like, you know, typical traps and hazards, DC 13 and inflict between five and 12 damage, uh, five and 11 damage. And, uh, there's a bunch of different kinds of traps.
Mummies and hellhounds and green hags and basilisks are about the hardest of the monsters that you're going to face if you're using the monster tables in this. Traps and hazards. And I'd say like, you know, typical traps and hazards, DC 13 and inflict between five and 12 damage, uh, five and 11 damage. And, uh, there's a bunch of different kinds of traps.
Mummies and hellhounds and green hags and basilisks are about the hardest of the monsters that you're going to face if you're using the monster tables in this. Traps and hazards. And I'd say like, you know, typical traps and hazards, DC 13 and inflict between five and 12 damage, uh, five and 11 damage. And, uh, there's a bunch of different kinds of traps.
And what's really fun is you can roll a couple of times on them and come up with combinations of traps. That's one of my favorite things to do. Treasure. Uh, I talk about anything from gold bag, bags of gold coins to wands and rods, light magic weapons, heavy magic weapons, stuff like that. So you can quickly roll up treasure, helpful discoveries, things that you might pick up that are nice.
And what's really fun is you can roll a couple of times on them and come up with combinations of traps. That's one of my favorite things to do. Treasure. Uh, I talk about anything from gold bag, bags of gold coins to wands and rods, light magic weapons, heavy magic weapons, stuff like that. So you can quickly roll up treasure, helpful discoveries, things that you might pick up that are nice.
And what's really fun is you can roll a couple of times on them and come up with combinations of traps. That's one of my favorite things to do. Treasure. Uh, I talk about anything from gold bag, bags of gold coins to wands and rods, light magic weapons, heavy magic weapons, stuff like that. So you can quickly roll up treasure, helpful discoveries, things that you might pick up that are nice.
If you're traveling through a dungeon, uh, Environmental effects, things that could be going on that are weird. These are sort of weird effects, aura of hatred, chaotic magic, lava pool. Sometimes they do damage. Sometimes they offer advantage or disadvantage, things like that.
If you're traveling through a dungeon, uh, Environmental effects, things that could be going on that are weird. These are sort of weird effects, aura of hatred, chaotic magic, lava pool. Sometimes they do damage. Sometimes they offer advantage or disadvantage, things like that.
If you're traveling through a dungeon, uh, Environmental effects, things that could be going on that are weird. These are sort of weird effects, aura of hatred, chaotic magic, lava pool. Sometimes they do damage. Sometimes they offer advantage or disadvantage, things like that.
My conditions and origins table, smoky, bloody, illuminated, and origins are like human, elven, goblin, celestial, fairy, shadow. So, you know, neat things that you can have here. Spells and items. Spells, or maybe like what magical spell might you find in an item or might be tied to a magic weapon or something like that.
My conditions and origins table, smoky, bloody, illuminated, and origins are like human, elven, goblin, celestial, fairy, shadow. So, you know, neat things that you can have here. Spells and items. Spells, or maybe like what magical spell might you find in an item or might be tied to a magic weapon or something like that.
My conditions and origins table, smoky, bloody, illuminated, and origins are like human, elven, goblin, celestial, fairy, shadow. So, you know, neat things that you can have here. Spells and items. Spells, or maybe like what magical spell might you find in an item or might be tied to a magic weapon or something like that.
We have 20 spells, starting with Bless and going up to Lightning Bolt, and then items including keys, knives, brooches, tiaras, a die, lanterns, and things like that. All intended for you to be able to roll and generate stuff for your game very quickly.
We have 20 spells, starting with Bless and going up to Lightning Bolt, and then items including keys, knives, brooches, tiaras, a die, lanterns, and things like that. All intended for you to be able to roll and generate stuff for your game very quickly.