Mike Shea
π€ SpeakerAppearances Over Time
Podcast Appearances
And in which word is right? I'm going to go with fudge. I'm going to go with fudging that you're shifting things a little bit. You're moving things around. It's not cheating because you can't really cheat as a GM, right? Like rule zero, you can't really cheat. But, you know, you can, you can, you know, and you can't really cheat. You can't really, but you can fudge things.
You can kind of go against. So what is, when we think about this conversation, when and how and under what circumstances and how do you do it and why is, what is it even like? What even counts as fudging? And I think you can narrow fudging down to changing things in the game during the game. I'm pretty sure everyone would agree, you can't really fudge things during prep.
You can kind of go against. So what is, when we think about this conversation, when and how and under what circumstances and how do you do it and why is, what is it even like? What even counts as fudging? And I think you can narrow fudging down to changing things in the game during the game. I'm pretty sure everyone would agree, you can't really fudge things during prep.
You can kind of go against. So what is, when we think about this conversation, when and how and under what circumstances and how do you do it and why is, what is it even like? What even counts as fudging? And I think you can narrow fudging down to changing things in the game during the game. I'm pretty sure everyone would agree, you can't really fudge things during prep.
Even if you're modifying monsters, you're changing spells, you're deciding how many monsters are in or out, you're shifting layouts, you're cutting off parts of dungeons, you're changing your maps, pretty much everything you can do on the GM side during prep, I don't know that very many people... I would assume the vast majority of GMs would recognize that during prep, everything goes.
Even if you're modifying monsters, you're changing spells, you're deciding how many monsters are in or out, you're shifting layouts, you're cutting off parts of dungeons, you're changing your maps, pretty much everything you can do on the GM side during prep, I don't know that very many people... I would assume the vast majority of GMs would recognize that during prep, everything goes.
Even if you're modifying monsters, you're changing spells, you're deciding how many monsters are in or out, you're shifting layouts, you're cutting off parts of dungeons, you're changing your maps, pretty much everything you can do on the GM side during prep, I don't know that very many people... I would assume the vast majority of GMs would recognize that during prep, everything goes.
You want to modify a monster? Modify a monster. You want to change magic items? You can change magic items. You want to shift things around? You know, that's not fudging. That's just design. That's just GMing, right? A lot of people in the thread said, everything you said is fudging. I consider it to be good GMing. And they're like, well, they're not mutually exclusive.
You want to modify a monster? Modify a monster. You want to change magic items? You can change magic items. You want to shift things around? You know, that's not fudging. That's just design. That's just GMing, right? A lot of people in the thread said, everything you said is fudging. I consider it to be good GMing. And they're like, well, they're not mutually exclusive.
You want to modify a monster? Modify a monster. You want to change magic items? You can change magic items. You want to shift things around? You know, that's not fudging. That's just design. That's just GMing, right? A lot of people in the thread said, everything you said is fudging. I consider it to be good GMing. And they're like, well, they're not mutually exclusive.
Counting as fudging is really changing the game during the game, I think is where people start to talk about fudging. And what doesn't count is anything that you do during prep
Counting as fudging is really changing the game during the game, I think is where people start to talk about fudging. And what doesn't count is anything that you do during prep
Counting as fudging is really changing the game during the game, I think is where people start to talk about fudging. And what doesn't count is anything that you do during prep
doesn't really count and an interesting one is when you start to talk to the old school gaming group about what counts as fudging for them they do not consider rolling the dice and coming up with ideas by the die roll during a game as fudging either it's kind of funny though if you think about it it's like well if i come up with something out of my head that's fudging or cheating but
doesn't really count and an interesting one is when you start to talk to the old school gaming group about what counts as fudging for them they do not consider rolling the dice and coming up with ideas by the die roll during a game as fudging either it's kind of funny though if you think about it it's like well if i come up with something out of my head that's fudging or cheating but
doesn't really count and an interesting one is when you start to talk to the old school gaming group about what counts as fudging for them they do not consider rolling the dice and coming up with ideas by the die roll during a game as fudging either it's kind of funny though if you think about it it's like well if i come up with something out of my head that's fudging or cheating but
But if I roll a die and it comes up with something, that's just how the game works. And maybe that makes sense, right? Because you're building a stochastic system. You're building a randomly based world where none of us know how this is going to go. And I'm appreciative of that. I think that rolling random encounters is cool. I think the idea of rolling attitudes is cool.
But if I roll a die and it comes up with something, that's just how the game works. And maybe that makes sense, right? Because you're building a stochastic system. You're building a randomly based world where none of us know how this is going to go. And I'm appreciative of that. I think that rolling random encounters is cool. I think the idea of rolling attitudes is cool.
But if I roll a die and it comes up with something, that's just how the game works. And maybe that makes sense, right? Because you're building a stochastic system. You're building a randomly based world where none of us know how this is going to go. And I'm appreciative of that. I think that rolling random encounters is cool. I think the idea of rolling attitudes is cool.
The idea of rolling distances and whether or not who is surprising who. All those kind of things and using the dice to help determine that I think could be really cool. Sometimes that are, it's not cool. Sometimes you end up having a whole bunch of sloggy fights right in a row because you rolled a certain way. That would kind of suck, right? And now no one's having fun. You're not having fun.