Mike Shea
π€ SpeakerAppearances Over Time
Podcast Appearances
So there's so much variance in the number of characters because the number of characters you have has a, not a quadratic, has a triangular, I forget what they call it. Math has a term. It's not exactly an exponential boost. It's not a quadratic boost.
So there's so much variance in the number of characters because the number of characters you have has a, not a quadratic, has a triangular, I forget what they call it. Math has a term. It's not exactly an exponential boost. It's not a quadratic boost.
but it it's a triangular equation that essentially they are you know one and a half times more valuable than they were when you have a number of characters because you have action synergies that you wouldn't normally have so in other words this is a really nerdy way when you have five characters the group overall is more than just 20 better it's more like 25 or 30 better if you go and if you lower that it gets even worse that if you go from four to three to two characters
but it it's a triangular equation that essentially they are you know one and a half times more valuable than they were when you have a number of characters because you have action synergies that you wouldn't normally have so in other words this is a really nerdy way when you have five characters the group overall is more than just 20 better it's more like 25 or 30 better if you go and if you lower that it gets even worse that if you go from four to three to two characters
but it it's a triangular equation that essentially they are you know one and a half times more valuable than they were when you have a number of characters because you have action synergies that you wouldn't normally have so in other words this is a really nerdy way when you have five characters the group overall is more than just 20 better it's more like 25 or 30 better if you go and if you lower that it gets even worse that if you go from four to three to two characters
they are much more vulnerable than just the subtraction of two characters. That the action economy has a big effect in that. And I think it's called a triangular. There's a name for it. It's like a triangular curve or something like that. Essentially, it's more than linear, right? The effect is more than linear in both directions.
they are much more vulnerable than just the subtraction of two characters. That the action economy has a big effect in that. And I think it's called a triangular. There's a name for it. It's like a triangular curve or something like that. Essentially, it's more than linear, right? The effect is more than linear in both directions.
they are much more vulnerable than just the subtraction of two characters. That the action economy has a big effect in that. And I think it's called a triangular. There's a name for it. It's like a triangular curve or something like that. Essentially, it's more than linear, right? The effect is more than linear in both directions.
And if you were to just say the average that Monster CR benchmark is roughly equal to the average character levels, you're not accounting for that. That was really long and boring. So we have a great thirster battle. Then entering the pit of unending thirst. Goal. What's their goal? Rescue the goblin artificer and recover. She's a mechanist, I think. And recover the puzzle box. That's their goal.
And if you were to just say the average that Monster CR benchmark is roughly equal to the average character levels, you're not accounting for that. That was really long and boring. So we have a great thirster battle. Then entering the pit of unending thirst. Goal. What's their goal? Rescue the goblin artificer and recover. She's a mechanist, I think. And recover the puzzle box. That's their goal.
And if you were to just say the average that Monster CR benchmark is roughly equal to the average character levels, you're not accounting for that. That was really long and boring. So we have a great thirster battle. Then entering the pit of unending thirst. Goal. What's their goal? Rescue the goblin artificer and recover. She's a mechanist, I think. And recover the puzzle box. That's their goal.
We want to name the puzzle box. We want to put a little bit of lore around the puzzle box. I also need to remember the name of the goblin mechanist. I know I have it in my last week's notes. But that's what they're doing in this area. This is why they're going down there. And really, they're just, you know, they're entering the pit of unending thirst. They're going to crawl through it.
We want to name the puzzle box. We want to put a little bit of lore around the puzzle box. I also need to remember the name of the goblin mechanist. I know I have it in my last week's notes. But that's what they're doing in this area. This is why they're going down there. And really, they're just, you know, they're entering the pit of unending thirst. They're going to crawl through it.
We want to name the puzzle box. We want to put a little bit of lore around the puzzle box. I also need to remember the name of the goblin mechanist. I know I have it in my last week's notes. But that's what they're doing in this area. This is why they're going down there. And really, they're just, you know, they're entering the pit of unending thirst. They're going to crawl through it.
They're going to learn some stuff. And there probably is going to be like a final confrontation in there. But their goal, we want to reiterate the goal. And we want to make sure the goal is clear to the players because it's been a couple weeks. They're going to forget why they're there. Why are we going through here? And it matters like how do they fight everything in it or whatever.
They're going to learn some stuff. And there probably is going to be like a final confrontation in there. But their goal, we want to reiterate the goal. And we want to make sure the goal is clear to the players because it's been a couple weeks. They're going to forget why they're there. Why are we going through here? And it matters like how do they fight everything in it or whatever.
They're going to learn some stuff. And there probably is going to be like a final confrontation in there. But their goal, we want to reiterate the goal. And we want to make sure the goal is clear to the players because it's been a couple weeks. They're going to forget why they're there. Why are we going through here? And it matters like how do they fight everything in it or whatever.
So that's what we've got. I'm going to look back through my last session notes because I had the name. So Sister Ethelia of Hewn was seeking the puzzle cube. And in our goal, we are going to put Rescue Sister Ethelia. But I want to do something fun with the puzzle cube.
So that's what we've got. I'm going to look back through my last session notes because I had the name. So Sister Ethelia of Hewn was seeking the puzzle cube. And in our goal, we are going to put Rescue Sister Ethelia. But I want to do something fun with the puzzle cube.
So that's what we've got. I'm going to look back through my last session notes because I had the name. So Sister Ethelia of Hewn was seeking the puzzle cube. And in our goal, we are going to put Rescue Sister Ethelia. But I want to do something fun with the puzzle cube.