Mike Shea
👤 PersonAppearances Over Time
Podcast Appearances
A trick for that damage pool, though, is use an even number of hit points.
Use like 10 or 20 or 30.
don't use like 27 or 14 because it's too hard to do the math in your head.
But you could say like, well, every 15 damage done, I'm going to remove one of these monsters.
That works really well.
I like rounding it to 10s, but you could round it to 15s and you could do the math quickly in your head of, ah, they did 45 damage.
That's three of them that are dead.
So pulling damage is a big one.
Then the other thing you're talking about is grouping attacks.
And I just talked about this.
You can basically look at all of the damage a monster would do and put that into a single attack rather than divvying it up among several attacks.
And that means you don't have to roll like two dice or three dice for every monster.
You can instead roll one die for that monster and it just either does all the damage or none of the damage.
Then if you're running a lot of monsters, like I was just talking about, you can instead group multiple monsters together, figure out all the damage that that group would do, roll once and have it hit.
The key there is you don't want to do so few rolls that if it hits, it does so much damage.
This is the mistake that I made is I grouped three ghouls together out of six.
So when I would roll and if I hit, they got hit by three, they get hit by half the ghouls.
Well, they're not likely to get hit by half the ghouls.
So I could have reduced it that basically you only roll two.
And if you succeed on one of the two rolls, they do a quarter of their damage of the total damage that that group would do.