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Mike Shea

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17697 total appearances

Appearances Over Time

Podcast Appearances

But then I played, for example, in a game with my friend Chris Ran, and I played a Rune Knight. And I'll tell you, I had more bonus actions than actions. I had more things I could do in my bonus action than things I could do in my action. And that was the first time I looked at it and looked at bonus actions and realized bonus actions are just actions. They're as big as actions.

They can do things as big as actions. They're just not actions. You basically have two actions that you can do on each turn. With a set of things that count for one type of action and a set of things that count for another. But it's not any smaller. It's no longer like an optional sort of add-on thing. They are big chunks of characters. And then we come to D&D 2024.

They can do things as big as actions. They're just not actions. You basically have two actions that you can do on each turn. With a set of things that count for one type of action and a set of things that count for another. But it's not any smaller. It's no longer like an optional sort of add-on thing. They are big chunks of characters. And then we come to D&D 2024.

They can do things as big as actions. They're just not actions. You basically have two actions that you can do on each turn. With a set of things that count for one type of action and a set of things that count for another. But it's not any smaller. It's no longer like an optional sort of add-on thing. They are big chunks of characters. And then we come to D&D 2024.

And in D&D 2024, not only do we have actions and bonus actions and lots of stuff you do in your bonus actions. Now we have a bunch of things that are more similar to the original idea of things that stack onto your action that don't take anything to use. The example is the paladin that I played. I played a seventh level paladin.

And in D&D 2024, not only do we have actions and bonus actions and lots of stuff you do in your bonus actions. Now we have a bunch of things that are more similar to the original idea of things that stack onto your action that don't take anything to use. The example is the paladin that I played. I played a seventh level paladin.

And in D&D 2024, not only do we have actions and bonus actions and lots of stuff you do in your bonus actions. Now we have a bunch of things that are more similar to the original idea of things that stack onto your action that don't take anything to use. The example is the paladin that I played. I played a seventh level paladin.

I was an Oath of Glory paladin, and I would have an attack, and then I could, as a bonus action on a hit, which is more like a reaction, but whatever, I could then smite, right? Which makes sense, so that now they're limiting smite as a bonus action, again, using that resource up by saying, oh, you can't smite on your second attack because you already used your bonus action. So I would smite,

I was an Oath of Glory paladin, and I would have an attack, and then I could, as a bonus action on a hit, which is more like a reaction, but whatever, I could then smite, right? Which makes sense, so that now they're limiting smite as a bonus action, again, using that resource up by saying, oh, you can't smite on your second attack because you already used your bonus action. So I would smite,

I was an Oath of Glory paladin, and I would have an attack, and then I could, as a bonus action on a hit, which is more like a reaction, but whatever, I could then smite, right? Which makes sense, so that now they're limiting smite as a bonus action, again, using that resource up by saying, oh, you can't smite on your second attack because you already used your bonus action. So I would smite,

But then the smite could also trigger another ability that let me use my channel divinity for free that then cast, what is it called? Inspiring smite. And inspiring smite let me then pull up a bunch of temporary hit points and then divvy it out to all the people around me. That was all part of my attack. Now, granted, the bonus action was the smite part of it.

But then the smite could also trigger another ability that let me use my channel divinity for free that then cast, what is it called? Inspiring smite. And inspiring smite let me then pull up a bunch of temporary hit points and then divvy it out to all the people around me. That was all part of my attack. Now, granted, the bonus action was the smite part of it.

But then the smite could also trigger another ability that let me use my channel divinity for free that then cast, what is it called? Inspiring smite. And inspiring smite let me then pull up a bunch of temporary hit points and then divvy it out to all the people around me. That was all part of my attack. Now, granted, the bonus action was the smite part of it.

So technically the smite, the channel divinity, and the inspiring smite was all my bonus action, kind of. And then I get to sap on top of that because that's my weapon mastery and the weapon mastery does not take any kind of action to do.

So technically the smite, the channel divinity, and the inspiring smite was all my bonus action, kind of. And then I get to sap on top of that because that's my weapon mastery and the weapon mastery does not take any kind of action to do.

So technically the smite, the channel divinity, and the inspiring smite was all my bonus action, kind of. And then I get to sap on top of that because that's my weapon mastery and the weapon mastery does not take any kind of action to do.

So I had like five things that I was doing on a single attack because they wanted players and characters to be able to do all of those things without necessarily having to only pick one of them. It's a lot of stuff.

So I had like five things that I was doing on a single attack because they wanted players and characters to be able to do all of those things without necessarily having to only pick one of them. It's a lot of stuff.

So I had like five things that I was doing on a single attack because they wanted players and characters to be able to do all of those things without necessarily having to only pick one of them. It's a lot of stuff.

So anyway, when you think about what the original design was for bonus actions and how that has evolved now over time, it's kind of an interesting look at one specific mechanic of 5e to see how that played out. It's really kind of interesting. So there was some talk about, I think I just spent more time talking about it than they did on the show, but it's really interesting.