Mike Shea
👤 PersonAppearances Over Time
Podcast Appearances
So the, but the problem is if you have somebody who's like a multi-class warlock ranger, that means theoretically they could do both of those things. If you tie it to an action, if you say like, as part of your action, you can cast hex. Well, if you can also say as part of your action, you can cast Hunter's Mark. That means you could do both.
So the, but the problem is if you have somebody who's like a multi-class warlock ranger, that means theoretically they could do both of those things. If you tie it to an action, if you say like, as part of your action, you can cast hex. Well, if you can also say as part of your action, you can cast Hunter's Mark. That means you could do both.
So the, but the problem is if you have somebody who's like a multi-class warlock ranger, that means theoretically they could do both of those things. If you tie it to an action, if you say like, as part of your action, you can cast hex. Well, if you can also say as part of your action, you can cast Hunter's Mark. That means you could do both.
And then if you like have a cleric in there, it's like, as part of your attack action, you can cast spirit weapon. Well, now you're doing hex and spirit weapon and Hunter's Mark all on your turn. As long as you have access to all of those things, that's too much stuff. So instead, they created a resource called the bonus action.
And then if you like have a cleric in there, it's like, as part of your attack action, you can cast spirit weapon. Well, now you're doing hex and spirit weapon and Hunter's Mark all on your turn. As long as you have access to all of those things, that's too much stuff. So instead, they created a resource called the bonus action.
And then if you like have a cleric in there, it's like, as part of your attack action, you can cast spirit weapon. Well, now you're doing hex and spirit weapon and Hunter's Mark all on your turn. As long as you have access to all of those things, that's too much stuff. So instead, they created a resource called the bonus action.
And the bonus action basically said, you can only ever do one of those things that we are designating as a bonus action once per action. And that way you can only do a hunter's mark or a hex or spirit weapon, but you can't do all three. But the concept behind it is that you never had a bonus action unless you had something that you could use in a bonus action.
And the bonus action basically said, you can only ever do one of those things that we are designating as a bonus action once per action. And that way you can only do a hunter's mark or a hex or spirit weapon, but you can't do all three. But the concept behind it is that you never had a bonus action unless you had something that you could use in a bonus action.
And the bonus action basically said, you can only ever do one of those things that we are designating as a bonus action once per action. And that way you can only do a hunter's mark or a hex or spirit weapon, but you can't do all three. But the concept behind it is that you never had a bonus action unless you had something that you could use in a bonus action.
It was not intended to be another action type. But it never worked out that way. And instead what happens and everybody, you know, this is why it's weird. Everybody ever, most people, most of the time, players, if you're GM, this is not going to be uncommon to you, where a player will say, okay, I attack, I do this other thing, I'm going to move over. Wait, let me see if I have a bonus action.
It was not intended to be another action type. But it never worked out that way. And instead what happens and everybody, you know, this is why it's weird. Everybody ever, most people, most of the time, players, if you're GM, this is not going to be uncommon to you, where a player will say, okay, I attack, I do this other thing, I'm going to move over. Wait, let me see if I have a bonus action.
It was not intended to be another action type. But it never worked out that way. And instead what happens and everybody, you know, this is why it's weird. Everybody ever, most people, most of the time, players, if you're GM, this is not going to be uncommon to you, where a player will say, okay, I attack, I do this other thing, I'm going to move over. Wait, let me see if I have a bonus action.
No, I'm good. I don't have anything right now. They would stop and pause the game to look for whether or not they had something they could use as a bonus action because it's optimal to be able to use it. If this is a resource that your character has available to you, you want to be able to use it.
No, I'm good. I don't have anything right now. They would stop and pause the game to look for whether or not they had something they could use as a bonus action because it's optimal to be able to use it. If this is a resource that your character has available to you, you want to be able to use it.
No, I'm good. I don't have anything right now. They would stop and pause the game to look for whether or not they had something they could use as a bonus action because it's optimal to be able to use it. If this is a resource that your character has available to you, you want to be able to use it.
Then as the game expanded, as you saw Xanathar's Guide and Tasha's come out, they started to put more bonus action stuff in there. More characters had it. You also had every character had access to some bonus actions like attacking with an offhand weapon was something every character could do. So technically everyone had a bonus action.
Then as the game expanded, as you saw Xanathar's Guide and Tasha's come out, they started to put more bonus action stuff in there. More characters had it. You also had every character had access to some bonus actions like attacking with an offhand weapon was something every character could do. So technically everyone had a bonus action.
Then as the game expanded, as you saw Xanathar's Guide and Tasha's come out, they started to put more bonus action stuff in there. More characters had it. You also had every character had access to some bonus actions like attacking with an offhand weapon was something every character could do. So technically everyone had a bonus action.
But then I played, for example, in a game with my friend Chris Ran, and I played a Rune Knight. And I'll tell you, I had more bonus actions than actions. I had more things I could do in my bonus action than things I could do in my action. And that was the first time I looked at it and looked at bonus actions and realized bonus actions are just actions. They're as big as actions.
But then I played, for example, in a game with my friend Chris Ran, and I played a Rune Knight. And I'll tell you, I had more bonus actions than actions. I had more things I could do in my bonus action than things I could do in my action. And that was the first time I looked at it and looked at bonus actions and realized bonus actions are just actions. They're as big as actions.