Min-Liang Tan
๐ค SpeakerAppearances Over Time
Podcast Appearances
And that's where we see it coming through.
So constantly, the smarts or the intelligence is part of how we see us designing AI hardware at this point of time.
Well, you know, we are an ecosystem, I think, for gamers, where it's not just, I think, in terms of the hardware, but most of our work is actually done on the software side.
Good example, for the matter, if, say...
And I use maybe CS as an example, right?
If I've got Ava when I wake up, you know, it's giving me information, like what's happening in the day and what's my day going to be today, so on and so forth.
When I get out from my apartment and I go onto the street, to the subway, et cetera, then I've got Motoko at the same time.
But with persistent memory, it also will know exactly what has been happening in the home.
So Ava's somewhat following me everywhere, right?
In my day, I'm not going to fall in love with it yet.
In short, following my day, I'm going around, I'm looking at it, I'm asking for directions.
When I get to the office, I could literally be still with Motoko, which is another form factor.
So the way that we see it is that the intelligence is persistent.
And it follows you.
The form factors are presented, our hardware form factors.
It's a little bit like how we've designed, you know, our product at this point of time.
We have a singular software platform, you know, that we are able to give you a great gaming experience over and above.
You could be using one of our mice, our keyboards, so on and so forth, a laptop.
These are just representations, you know, at the end of the day.
Yeah.