moses
๐ค SpeakerAppearances Over Time
Podcast Appearances
You just have analysts who list like 50 points of like graphics and shit they want made.
And they're just presenting a point and stats.
They're not actually having a conversation.
Like when I'm watching a game.
So ESO went this way for a while.
And I think finally now we've gotten through to them and they're going to start migrating away from that and leave that responsibility up to the host with the producers.
And I think if the analysts have something that they particularly want, then they're going to still go and tell the producer that's fine.
Blast is very structured like that too, like you're talking about right there.
They do the same thing.
But Blast run a different...
product I suppose like everything that they do over there I think everyone needs to make sure the T's and the I's are dotted right like it's a very um
It's everything is particular has its place, right?
It's neat and tidy where I think that that goes against what I was saying of giving the viewer variety, right?
Like them tuning in and not knowing what they're going to get is what keeps people hooked.
It's what keeps us hooked on our algorithms, right?
It's what keeps us going.
Well, yeah.
This is a very long convo.
And again, you know, I think PGL are still like the bastion of what a desk used to be.
You know, people sitting there having a conversation.