Nathan Grayson
👤 PersonAppearances Over Time
Podcast Appearances
They're showing their hands too, because a lot of these companies will use that language of, don't worry, we're not going to replace people with this. And it's like, okay, but you probably are, you wouldn't need to say that if you weren't thinking about it for one thing.
They're showing their hands too, because a lot of these companies will use that language of, don't worry, we're not going to replace people with this. And it's like, okay, but you probably are, you wouldn't need to say that if you weren't thinking about it for one thing.
And for two, invariably, if you're creating a tool that you suggest will allow people to do less work to achieve like this big thing, a big portion of a game, you know, creating an entire level or an entire tech demo or whatever.
And for two, invariably, if you're creating a tool that you suggest will allow people to do less work to achieve like this big thing, a big portion of a game, you know, creating an entire level or an entire tech demo or whatever.
then you will look at your balance books and say okay then we don't need people x y and z because that's always what it comes down to in the games industry and so of course you're going to use it to replace people even if it's not like one to one even if you don't say oh yeah we laid off these people because of ai ai as you're suggesting you plan to use it will play a role in future layoffs like it's just going to be one of the considerations you're just not going to talk about it
then you will look at your balance books and say okay then we don't need people x y and z because that's always what it comes down to in the games industry and so of course you're going to use it to replace people even if it's not like one to one even if you don't say oh yeah we laid off these people because of ai ai as you're suggesting you plan to use it will play a role in future layoffs like it's just going to be one of the considerations you're just not going to talk about it
Yeah, I mean, it's interesting because, like, we think about the Souls games now, and they're this, like, phenomenon. You know, they have reshaped a lot of video games in general. Like, it's an entire genre. Yes. That's what Souls is like. And even games that aren't Souls-like incorporate Souls-adjacent mechanics. But there was a time when that wasn't the case.
Yeah, I mean, it's interesting because, like, we think about the Souls games now, and they're this, like, phenomenon. You know, they have reshaped a lot of video games in general. Like, it's an entire genre. Yes. That's what Souls is like. And even games that aren't Souls-like incorporate Souls-adjacent mechanics. But there was a time when that wasn't the case.
When, like, you know, I mean, Demon's Souls was a fairly niche game, and, like...
When, like, you know, I mean, Demon's Souls was a fairly niche game, and, like...
there's that time i think that before it came out around the time that it came out like a lot of triple a games were moving this direction of being very on rails and very like you know as easy to complete as possible essentially like they were in some cases glorified i don't want to say movies but like they were very set piece oriented they were very much like you know the challenge wasn't the point the point was to see a bunch of cool stuff and then be done um
there's that time i think that before it came out around the time that it came out like a lot of triple a games were moving this direction of being very on rails and very like you know as easy to complete as possible essentially like they were in some cases glorified i don't want to say movies but like they were very set piece oriented they were very much like you know the challenge wasn't the point the point was to see a bunch of cool stuff and then be done um
So I can kind of understand why a company like Sony, which is big and risk-averse, naturally, would be like, I don't know about this, guys. It seems like it might put off audiences, and so we're going to wash our hands of this for now. Was that the correct decision? Obviously not, because the Souls games are huge, and I'm sure that whichever Sony executives made that call
So I can kind of understand why a company like Sony, which is big and risk-averse, naturally, would be like, I don't know about this, guys. It seems like it might put off audiences, and so we're going to wash our hands of this for now. Was that the correct decision? Obviously not, because the Souls games are huge, and I'm sure that whichever Sony executives made that call
have been kicking themselves ever since, which probably led to Bloodborne. But, you know, you got to consider the time and place where these things happen.
have been kicking themselves ever since, which probably led to Bloodborne. But, you know, you got to consider the time and place where these things happen.
mend that or fix that and make it right in the way to get that sequel and keep it going with the exclusivity yeah you also like never know how these things might have turned out you know if they went differently but i mean consider what might have happened to demon souls if it was more of a sony production like would sony have sanded some of the rougher edges off of it would sony have said like hey a few of these mechanics that ended up making the game so special would
mend that or fix that and make it right in the way to get that sequel and keep it going with the exclusivity yeah you also like never know how these things might have turned out you know if they went differently but i mean consider what might have happened to demon souls if it was more of a sony production like would sony have sanded some of the rougher edges off of it would sony have said like hey a few of these mechanics that ended up making the game so special would
just like they're too much you got to like dial those back a little bit you got to make the game a little less weird from more mainstream audience like would from software been able to grow and do their own thing in the ways they have that have made these games so special if Sony was initially sort of more in charge of everything like we may have gotten the best outcome possible and just not known about it
just like they're too much you got to like dial those back a little bit you got to make the game a little less weird from more mainstream audience like would from software been able to grow and do their own thing in the ways they have that have made these games so special if Sony was initially sort of more in charge of everything like we may have gotten the best outcome possible and just not known about it