Palmer Luckey
๐ค SpeakerAppearances Over Time
Podcast Appearances
you can do real-time transforms on a modern graphics card for like one or 2% of your render horsepower.
And also your graphics card doesn't cost $100,000 anymore.
It costs a few hundred dollars.
And so if you're worried about that one or 2% impact, just buy a graphics card that costs a few dollars more so you can save hundreds or thousands of dollars on the VR headset itself by using optics that have
geometric distortion and chromatic aberration, for example.
That was an idea that had been discarded and nobody ever came back to it.
And most of the things that made the Rift successful were ideas like that.
There's a few others where I was just going back to the future and realizing, wait a sec, these ideas, they were actually pretty good.
They were just a little too early.
We talked about that a lot at Oculus.
It's true.
And sometimes it's also combining new technology with old technology.
I actually had a background of thinking this way before I started Oculus.
I don't know if you know, but I ran an internet game console modification forum called ModRetro.
The whole purpose of ModRetro was to combine modern technology
with retro game consoles.
So the primary focus was taking old game consoles, cutting them up, removing a lot of the old legacy components that could be replaced with better modern versions, like the power regulation side, the audio management side, and then building them into handheld portable devices that were much smaller than the original consoles, but provided full functionality.
So like, for example, building portable Nintendo 64s that could fit in a cargo pocket.
I started that forum, I think when I was
14 or 15.