Patrick Ó Rian
👤 SpeakerAppearances Over Time
Podcast Appearances
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Yeah, no problem.
Thanks, Jess, for having me on.
So I started in film.
I went to IDT after school and studied film production and film directing.
and then did an MA in screenwriting.
And then I moved to games for this project with Zalm in 2022 after being taken with their first game, which is called Disco Elysium, which I think has a lot of the qualities that you were talking about there, a cinematic scope, a narrative which had never been seen in games before, at least I hadn't seen it, the kind of breadth and scope and depth of it.
And that really intrigued me as to what's
might be possible in storytelling in games.
And I thought at the time that we were maybe just entering the kind of period in the early 2000s when HBO were cranking out all those era-defining series in television.
And I thought it was maybe very similar to that.
So, yeah, I signed up and got in.
I think the basics, your kind of building blocks of storytelling are going to serve you well anywhere.
But there's a big difference between film and games.
Games often last numerous hours.
Our game is 25 hours to 30 hours and you won't even see everything in the game at that point.
there was a concern about taking it into that kind of long form storytelling.
That would have been my only hesitancy.
But I thought, you know, the tools of storytelling would still be applicable.
And I did find that to be true once I got in there.