Patrick O'Luanaigh
๐ค SpeakerAppearances Over Time
Podcast Appearances
And if we like those, then we'll put them into early development.
And then we prototype the gameplay of the game.
That's the really key bit, particularly with VR.
VR is so different.
There's a lot of things to learn.
There's a lot of new skills.
So it's really important to get the gameplay, the fun bit, up and running really early.
Even though everything looks horrible and gray boxy and doesn't look pretty, if the gameplay is fun and it's great to play, you know you're going to have something that works.
So for Perfect, so Perfect Beach is on the Oculus Store, which if you have a Gear VR headset, it sort of boots you into the store and you can buy it and download it from that.
It's also on Google Play.
So for the sort of Android-based VR headsets, you can buy it from the Google Play Store, just like you buy a Google app on your phone.
We just launched Perfect on high-end headsets, actually on the PlayStation VR, Vive and Oculus Rift, and they all have their own stores.
They're all digital stores that you buy it and download the game from digitally.
And how much is it?
The mobile version is currently, I think it's about $2.99.
And the high-end version for the high-end headsets is, oh, you're testing my memory.
I think it's about $7.99, something like that.
Yeah, I mean, we've been really pleased with the revenues.
I mean, they're still early.
And the challenge with mobile VR is that the price points are a lot lower than the high-end VR.