Patrick O'Luanaigh
๐ค SpeakerAppearances Over Time
Podcast Appearances
We're still seeing such small install bases that we're not quite at the point where we're making profit, although hopefully we will be by the end of the year.
2016, our revenue, well, we have our financial year coming up just in a couple of months, so we tend to work towards that.
So we'll do revenue of about $2 million this financial year, which is not bad.
Next year, we'll do about six, six or seven.
So it gives you an idea about how we're growing at the moment.
We did about...
Did about 750 last year.
This year about 2 million, yeah.
We're still learning.
This is so early.
No, I mean, we can't say definitively every game we make is going to hit.
But we're doing, you know, eight to ten titles a year and we're learning.
We're trying different genres out.
We're seeing what works and focusing on the stuff that does work.
So we're certainly not Zynga after they absolutely know what they're doing.
We're in the stages of learning what works well.
And we've been doing that for a while and we're doing that quite fast.
VR is going to be around for the next five, ten years, I think, growing very rapidly.
And so we're just trying to figure stuff out quicker than anybody else.
Well, revenue-wise, skydiving, because it was free.