PJ Coffey
👤 SpeakerAppearances Over Time
Podcast Appearances
Yeah.
Yeah.
yeah i i'm saying like there are things that in the publishers could do better but really we do need to be met halfway by like you know the ian wells the polygons the io9s uh the game uh screen rants you know they need to up their game as well we can't all rely on the financial times to carry our work yeah but yeah such is the nature of um well branding i guess and big brands and
yeah i i'm saying like there are things that in the publishers could do better but really we do need to be met halfway by like you know the ian wells the polygons the io9s uh the game uh screen rants you know they need to up their game as well we can't all rely on the financial times to carry our work yeah but yeah such is the nature of um well branding i guess and big brands and
That feels very doom and gloomy, but I would say it's still actually a fairly good time to be an indie. tabletop role playing. Which I don't know how it has been.
That feels very doom and gloomy, but I would say it's still actually a fairly good time to be an indie. tabletop role playing. Which I don't know how it has been.
Yeah. And there are more customers out there than ever before. It's just harder to get across them. Just reach them. Yes.
Yeah. And there are more customers out there than ever before. It's just harder to get across them. Just reach them. Yes.
Okay. I thought you were about to announce Jessica was going to be doing future versions of not D&D whilst wearing cat ears, which I'm sure would have an effect on audience numbers.
Okay. I thought you were about to announce Jessica was going to be doing future versions of not D&D whilst wearing cat ears, which I'm sure would have an effect on audience numbers.
And significantly so. I mean, $2 million or $1 billion turnover, it's like, yeah, it's annoying. It's a problem. But yeah, it's not going to be the end of the world. Half a million when you're making significantly less than that, that is a big worry for Catalyst Game Labs, I'm sure. Yeah.
And significantly so. I mean, $2 million or $1 billion turnover, it's like, yeah, it's annoying. It's a problem. But yeah, it's not going to be the end of the world. Half a million when you're making significantly less than that, that is a big worry for Catalyst Game Labs, I'm sure. Yeah.
But as bankruptcies go, it's the least bad, maybe.
But as bankruptcies go, it's the least bad, maybe.
I know that QI is a bit behind the times, though. Well, they're talking about the Diana Jones, which is obviously mentioning the etymology, which is that it's a burnt, partially burnt copy of the Indiana Jones role playing game that got burnt, but it's failed to keep up the times and notes that for the past couple of years it's been missing in action.
I know that QI is a bit behind the times, though. Well, they're talking about the Diana Jones, which is obviously mentioning the etymology, which is that it's a burnt, partially burnt copy of the Indiana Jones role playing game that got burnt, but it's failed to keep up the times and notes that for the past couple of years it's been missing in action.
I think it was like somebody had it in Canada, they tried to send it off and then, I don't know, it was a... We lead by wild bears.
I think it was like somebody had it in Canada, they tried to send it off and then, I don't know, it was a... We lead by wild bears.
But it's not every day that Morris' official tabletop RPG talk will be ahead of QI. So I think we should take a moment to feel stuck.
But it's not every day that Morris' official tabletop RPG talk will be ahead of QI. So I think we should take a moment to feel stuck.