PJ Coffey
š¤ SpeakerAppearances Over Time
Podcast Appearances
basically an indie role playing game with quite a bit of community behind it. And they've also been rejected in fairly uncompromising terms.
basically an indie role playing game with quite a bit of community behind it. And they've also been rejected in fairly uncompromising terms.
But when the indie role-playing game site is rejecting your articles, it's like, well, what are you going to do? How are you going to get the gumption to speak to Ian Wells or indeed the Polygons? Yeah.
But when the indie role-playing game site is rejecting your articles, it's like, well, what are you going to do? How are you going to get the gumption to speak to Ian Wells or indeed the Polygons? Yeah.
It's incredibly difficult to get any traction in this regard. The default setting for Made Conversations is to refer to things in terms of D&D, because it's especially fifth edition. It is the lingua franca, the common language. And persuading indie RPG creators to not talk about things in terms of D&D is challenging, to say the least. Basically, the problem is one of anchoring.
It's incredibly difficult to get any traction in this regard. The default setting for Made Conversations is to refer to things in terms of D&D, because it's especially fifth edition. It is the lingua franca, the common language. And persuading indie RPG creators to not talk about things in terms of D&D is challenging, to say the least. Basically, the problem is one of anchoring.
Yeah. I will say that back in the bad old days when I was working in sales, they were very clear to me that if I was going to talk to people, what I didn't do was I didn't mention the competition. Because if you mention the competition, then people think about your product in terms of the competition. Because then they're thinking about competitors, not about what you're selling.
Yeah. I will say that back in the bad old days when I was working in sales, they were very clear to me that if I was going to talk to people, what I didn't do was I didn't mention the competition. Because if you mention the competition, then people think about your product in terms of the competition. Because then they're thinking about competitors, not about what you're selling.
I do try and explain that, but I am one small persistent.
I do try and explain that, but I am one small persistent.
Yeah.
Yeah.
yeah i i'm saying like there are things that in the publishers could do better but really we do need to be met halfway by like you know the ian wells the polygons the io9s uh the game uh screen rants you know they need to up their game as well we can't all rely on the financial times to carry our work yeah but yeah such is the nature of um well branding i guess and big brands and
yeah i i'm saying like there are things that in the publishers could do better but really we do need to be met halfway by like you know the ian wells the polygons the io9s uh the game uh screen rants you know they need to up their game as well we can't all rely on the financial times to carry our work yeah but yeah such is the nature of um well branding i guess and big brands and
That feels very doom and gloomy, but I would say it's still actually a fairly good time to be an indie. tabletop role playing. Which I don't know how it has been.
That feels very doom and gloomy, but I would say it's still actually a fairly good time to be an indie. tabletop role playing. Which I don't know how it has been.
Yeah. And there are more customers out there than ever before. It's just harder to get across them. Just reach them. Yes.
Yeah. And there are more customers out there than ever before. It's just harder to get across them. Just reach them. Yes.
Okay. I thought you were about to announce Jessica was going to be doing future versions of not D&D whilst wearing cat ears, which I'm sure would have an effect on audience numbers.
Okay. I thought you were about to announce Jessica was going to be doing future versions of not D&D whilst wearing cat ears, which I'm sure would have an effect on audience numbers.