Rahul Vohra
๐ค SpeakerAppearances Over Time
Podcast Appearances
I'm not sure if he's ever plans on going back.
He started his career as a game designer working on a game called RuneScape, which was an early MMORPG.
Any RuneScape fans in the house here?
Whoa, a lot more than I expected.
Love that.
He then founded a company called Reportive that was acquired by LinkedIn in 2012.
And then after that, founded Superhuman in 2014.
Curious, how many people here use Superhuman as their primary email client?
It's a lifesaver and very important to my day-to-day life.
I can't live without it.
But in July 2025, Superhuman was acquired by what was then called Grammarly, who then renamed the company to Superhuman, where he continues as the head of Superhuman Mail.
Why I'm excited to have Rahul here is that Rahul is one of the clearest product thinkers that I know.
And the story of Superhuman is full of what I would consider highly opinionated and often very contrarian opinions that have now, some of them have become sort of standard opinions for how founders think about building zero to one products.
To start, I'd love to talk a little bit about your start and your start in game design.
So you started out as a game designer after studying computer science.
I'm curious, one, just like why that was where you decided to start and how you ended up there.
But what is the path from sort of game design to productivity software?
And how has that background shaped your vision for Superhuman?
Why game design?