Rich Lescouflair
speaker
69 appearances
1 recordings
1 series
first heard Sep 2024
last heard Sep 2024
Rich Lescouflair’s voice in public audio — every appearance, attributed to the second.
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Appearances
Right. You know, I'm like, hope for the best plan for the worst. Right. You know, that's. Yeah. So we will be shooting to get this out by mid 2025. That's that is the that's the goal line. With leaving room for potential pitfalls.
It's going to be a hardcover book. And I wanted to make it palatable. Palatable. Desirable, I guess, is a better word for both RPG players and Phantasy Star fans. I'm like a gigantic Phantasy Star fan. And so, like, even if, like, I didn't play RPGs, I wanted to make a book to be like, yeah, I want that book.
Yeah, a lot of things that people haven't really, you know, seen or read about or seen, like, you know, So someone said, I read something recently. Well, I already got what I wanted out of it. I sent like a preview sketch of characters. Someone said something like, I got to see like my favorite, like official art for my favorite character from like 35 years ago. Wow. Okay. Yeah.
Before that, I'm putting together, because we are not crowdfunding, I can kind of present the game the way that I want to. I guess that's the advantage. So I'm putting together a starter kit, like a starter adventure that's going to come out.
Hopefully within the next couple of months. It's not going to be like a starter box. It's not going to be a starter box or anything. It's going to be digital, but it's going to be a, you know, since I'm making the game for... for both, you know, old RPGers and for fans. It's going to be, here's an intro adventure. Here's kind of like a starter on how to play with the rules.
And it's going to be, you know, set in an event that happens during the very first game so that people that are getting into the game, they're already familiar with the scenario.
And it uses the four main characters of the original game. that you can play while you're running the adventure. So I thought that was kind of a cool idea. I'll have that up there. And then the plan is for people that are getting into it that way, then maybe I'm going to offer probably special discounts for people that want to purchase the book going forward, people that are really interested.
So Fantasy Star Online is a different... So when Fantasy Star Online came out, they actually took the entire classic story and all the characters in Fantasy Star and kind of forgot about them.
Yeah, it's like a whole different timeline and a whole different thing. I plan on introducing some Phantasy Star Online elements, you know, and some art and kind of like putting in some of those online elements in the gameplay as well without necessarily directly connecting the two because they're not really connected.
I do now. So when I thought about the original artwork, I was like, well, the original artwork is... Yeah, yeah. Well, no, no, no. I mean, it's great artwork, but the computer artwork, it's also very old. It's dated, yeah. It's not only that, but it's not even anything that I would be able to use for an actual production. Oh, okay.
So, our lead illustrator for Esper Genesis, Santi Casas, he also happens to love Phantasy Star, which is probably why he didn't begin to love it. And, you know, he wanted to do all of, like, Kodama's characters, like, you know, Justice, because he really, really loves that, you know, the series. Yeah. he knocked it out of the park. Some of his art is already on the website.
He did this rendition of Alice that I didn't even have to ask him very much. He just kind of did it. He's like, what about this? And I'm like, oh my God, that is the coolest thing I've ever seen. Yeah, just go and do that. He did the rest. We're on audio, but I can show you some stuff.
I'm getting a real vibe.
Yeah. It kind of made sense because it didn't click until later on because when he did the very first character for Aspergillus...
like our engineer like you know he sent it and i got so much like fantasy star vibes off of it i was like oh wow like this is great and then we kind of did esper genesis art kind of based off of that theme not understanding that i was already you know that that that we were already going on the same track with what we wanted to do i can't you're already on the same page already it's like yeah
Try and make it a bit more fancy. I can't share anything.
The nice thing about like JRPGs and video game RPGs is they kind of already give you a baseline to work from.
It is, you know, every character already has technically a class and levels and like, you know, so you kind of look at what gear they use and how they level and like what spells they have and kind of put together a, you know, and with a system that you already know, you kind of get together, oh, okay, hey, you know, I can make this work with, you know, X character.
Yeah.
That's okay. You're not wrong. So there's an approach I'm going with because all of the games, they have the same species and characters and, you know, but obviously the, you know, the rules have, have changed as, as you progress in the game.
Showing 41–60 of 69 · page 3 of 4
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