Rich Lescouflair
š¤ PersonAppearances Over Time
Podcast Appearances
So, our lead illustrator for Esper Genesis, Santi Casas, he also happens to love Phantasy Star, which is probably why he didn't begin to love it. And, you know, he wanted to do all of, like, Kodama's characters, like, you know, Justice, because he really, really loves that, you know, the series. Yeah. he knocked it out of the park. Some of his art is already on the website.
So, our lead illustrator for Esper Genesis, Santi Casas, he also happens to love Phantasy Star, which is probably why he didn't begin to love it. And, you know, he wanted to do all of, like, Kodama's characters, like, you know, Justice, because he really, really loves that, you know, the series. Yeah. he knocked it out of the park. Some of his art is already on the website.
He did this rendition of Alice that I didn't even have to ask him very much. He just kind of did it. He's like, what about this? And I'm like, oh my God, that is the coolest thing I've ever seen. Yeah, just go and do that. He did the rest. We're on audio, but I can show you some stuff.
He did this rendition of Alice that I didn't even have to ask him very much. He just kind of did it. He's like, what about this? And I'm like, oh my God, that is the coolest thing I've ever seen. Yeah, just go and do that. He did the rest. We're on audio, but I can show you some stuff.
I'm getting a real vibe.
I'm getting a real vibe.
Yeah. It kind of made sense because it didn't click until later on because when he did the very first character for Aspergillus...
Yeah. It kind of made sense because it didn't click until later on because when he did the very first character for Aspergillus...
like our engineer like you know he sent it and i got so much like fantasy star vibes off of it i was like oh wow like this is great and then we kind of did esper genesis art kind of based off of that theme not understanding that i was already you know that that that we were already going on the same track with what we wanted to do i can't you're already on the same page already it's like yeah
like our engineer like you know he sent it and i got so much like fantasy star vibes off of it i was like oh wow like this is great and then we kind of did esper genesis art kind of based off of that theme not understanding that i was already you know that that that we were already going on the same track with what we wanted to do i can't you're already on the same page already it's like yeah
Try and make it a bit more fancy. I can't share anything.
Try and make it a bit more fancy. I can't share anything.
The nice thing about like JRPGs and video game RPGs is they kind of already give you a baseline to work from.
The nice thing about like JRPGs and video game RPGs is they kind of already give you a baseline to work from.
It is, you know, every character already has technically a class and levels and like, you know, so you kind of look at what gear they use and how they level and like what spells they have and kind of put together a, you know, and with a system that you already know, you kind of get together, oh, okay, hey, you know, I can make this work with, you know, X character.
It is, you know, every character already has technically a class and levels and like, you know, so you kind of look at what gear they use and how they level and like what spells they have and kind of put together a, you know, and with a system that you already know, you kind of get together, oh, okay, hey, you know, I can make this work with, you know, X character.
Yeah.
Yeah.
That's okay. You're not wrong. So there's an approach I'm going with because all of the games, they have the same species and characters and, you know, but obviously the, you know, the rules have, have changed as, as you progress in the game.
That's okay. You're not wrong. So there's an approach I'm going with because all of the games, they have the same species and characters and, you know, but obviously the, you know, the rules have, have changed as, as you progress in the game.