Rizwan Virk

speaker
3,730 appearances 3 recordings 3 series first heard May 2024 last heard 17 Jun

Rizwan Virk’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Jun OctJan 26AprJulnow

Recordings per month over the last 12 months — 2 in all, peaking in Jun 2026 with 1.

Appearances

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Now, many of these artistic kids, they're telepathic, but they don't have fine motor skills.
So it's almost like they're half in of the suit and half out of the suit.
And they're trying to use a mouse to control their body.
Well, the rest of us are like fully embodied.
Like we can do every little tiny thing we can write, all of that things.
But because they're half out of the virtual reality suit,
They can look around and see what's happening.
They can go to other parts of, there's something called, so video game designers have something called a virtual camera, which tells you, you know, the X, Y, Z location within the game.
And it also tells you what angle to take.
So they can like spy in on their friends and see what they're doing.
And she's like, yeah, my friends can help me when I'm here and I can help them because we can all kind of see each other.
No, that's more like, it could be like astral travel, but in this case, it's more like just viewing it while you're sitting here.
So it's like disconnecting.
Normally we're locked into a first person point of view.
Right.
But in video games, we don't always use a first person point of view.
There's third person, third person looking down at your avatar.
There's God view.
There's different views.
And so theoretically, this is more of a possible explanation is they're able to change the virtual camera to look at a different part of the game.
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