Rizwan Virk
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's pretty funny to see how these characters react and how realistic they look.
So I think we'll get there.
And I think, you know, most people in the technology world would agree that we could get to the point where we can simulate an entire world.
Right.
So there's something called procedural generation.
And what that does is it creates the landscape for you.
If you think of like really old video games, like I used to play when I was a kid, like, you know, Pac-Man, there was a limited screen.
You go to the right and you come out of the left.
And that's if you're lucky, right?
Like they've got various Mario games that are like side scrollers.
They just kind of keep going, right?
And eventually what happened was video game designers learned to use procedural generation to create worlds that might seem realistic.
So there was a game called No Man's Sky, which came out in like 2016.
So again, almost 10 years ago now.
And it had 18 quintillion worlds, right?
So that's like way more than any human game design team, right?
Yeah, that number is just so huge that it's effectively infinite, right?
And why 18 quintillion?
Well, it turns out it's two to the power of 64.
So it's like a memory limit on the current.