Rizwan Virk

speaker
3,730 appearances 3 recordings 3 series first heard May 2024 last heard 17 Jun

Rizwan Virk’s voice in public audio — every appearance, attributed to the second.

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Recordings per month over the last 12 months — 2 in all, peaking in Jun 2026 with 1.

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Now I say it's closer to 70%.
That's not a precise number, though.
That's more because we're getting closer and closer to the simulation point.
If we can definitely get there, then it's very possible.
But also because of the quantum mechanics stuff,
It just doesn't make any sense in a physical universe.
You probably heard the observer effect, where there's a probability wave and it collapses down.
So reality is only solid once people are looking at it.
So I spent years in the video game industry.
And the reason we can build a game like Fortnite or World of Warcraft, it's a full 3D world in there.
But your computer or your phone, you don't have to render the whole thing.
You only render what parts.
the parts that your avatar can see.
So the golden rule in quantum mechanics seems to be render only that which is observed.
And the golden rule for compression and optimization in computer science is you render only that which is observed.
Everything else is just information that lives out there.
And that information gets rendered in a way that appears as if it's real.
Well, you're going to have different reactions.
And this is when it's useful to talk about what I call the two different flavors of simulation theory.
They're not mutually exclusive, but the NPC version, where everybody is 100% AI, and then the RPG version, where we are characters, our avatars inside the game, but just like Morpheus and Neo and Trinity, they existed outside of the Matrix, and then they had their avatars inside the Matrix.
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